Zum Fliegen
98 T Training ab null, 4.234.175 SP in 17 Skills. Mindestens eine Stufe nur mit Omega.
- Gunnery
- Navigation
- Science
- Spaceship Command
- Advanced Spaceship Command
- Precursor Frigate
- Warp Drive Operation
- Weapon Upgrades
- Advanced Weapon Upgrades
- Capital Ships
- Jump Drive Operation
- Precursor Destroyer
- Precursor Cruiser
- Tactical Weapon Reconfiguration
- Precursor Battlecruiser
- Precursor Battleship
- Precursor Dreadnought
Plan zum Kopieren: 57 Schritte
Gunnery I Gunnery II Navigation I Navigation II Navigation III Navigation IV Navigation V Science I Science II Science III Science IV Science V Spaceship Command I Spaceship Command II Spaceship Command III Spaceship Command IV Spaceship Command V Advanced Spaceship Command I Advanced Spaceship Command II Advanced Spaceship Command III Advanced Spaceship Command IV Advanced Spaceship Command V Precursor Frigate I Precursor Frigate II Precursor Frigate III Warp Drive Operation I Warp Drive Operation II Warp Drive Operation III Warp Drive Operation IV Warp Drive Operation V Weapon Upgrades I Weapon Upgrades II Weapon Upgrades III Weapon Upgrades IV Advanced Weapon Upgrades I Advanced Weapon Upgrades II Advanced Weapon Upgrades III Advanced Weapon Upgrades IV Advanced Weapon Upgrades V Capital Ships I Capital Ships II Capital Ships III Jump Drive Operation I Precursor Destroyer I Precursor Destroyer II Precursor Destroyer III Precursor Cruiser I Precursor Cruiser II Precursor Cruiser III Tactical Weapon Reconfiguration I Precursor Battlecruiser I Precursor Battlecruiser II Precursor Battlecruiser III Precursor Battleship I Precursor Battleship II Precursor Battleship III Precursor Dreadnought I
Im Client: Skill-Warteschlange, „Skills aus der Zwischenablage hinzufügen“.
Mastery
Mastery I: 168 T 2 Std ab null, 7.261.250 SP. 70 T 1 Std zusätzlich zum Fliegen.
Allgemeine Raumschiffsteuerung
Energiespeicher-Ausstoß
Sprungantriebe
Neukalibrierung von taktischen Waffen
Basis-Waffenausrüstung
Capital Armor Tanking
Capital-Desintegratoren-Geschützturm
Radar-Zielerfassung
Navigation von Capital-Schiffen
Plan für Mastery I ab null: 100 Schritte
CPU Management I Gunnery I Gunnery II Gunnery III Gunnery IV Gunnery V Mechanics I Mechanics II Mechanics III Mechanics IV Mechanics V Navigation I Navigation II Navigation III Navigation IV Navigation V Power Grid Management I Power Grid Management II Power Grid Management III Science I Science II Science III Science IV Science V Spaceship Command I Spaceship Command II Spaceship Command III Spaceship Command IV Spaceship Command V Advanced Spaceship Command I Advanced Spaceship Command II Advanced Spaceship Command III Advanced Spaceship Command IV Advanced Spaceship Command V Capacitor Emission Systems I Capacitor Systems Operation I Controlled Bursts I Hull Upgrades I Hull Upgrades II Hull Upgrades III Hull Upgrades IV Hull Upgrades V Motion Prediction I Precursor Frigate I Precursor Frigate II Precursor Frigate III Rapid Firing I Repair Systems I Repair Systems II Repair Systems III Repair Systems IV Repair Systems V Sharpshooter I Small Precursor Weapon I Small Precursor Weapon II Small Precursor Weapon III Target Management I Warp Drive Operation I Warp Drive Operation II Warp Drive Operation III Warp Drive Operation IV Warp Drive Operation V Weapon Upgrades I Weapon Upgrades II Weapon Upgrades III Weapon Upgrades IV Weapon Upgrades V Advanced Weapon Upgrades I Advanced Weapon Upgrades II Advanced Weapon Upgrades III Advanced Weapon Upgrades IV Advanced Weapon Upgrades V Capital Repair Systems I Capital Ships I Capital Ships II Capital Ships III Jump Drive Operation I Medium Precursor Weapon I Medium Precursor Weapon II Medium Precursor Weapon III Precursor Destroyer I Precursor Destroyer II Precursor Destroyer III Large Precursor Weapon I Large Precursor Weapon II Large Precursor Weapon III Large Precursor Weapon IV Large Precursor Weapon V Precursor Cruiser I Precursor Cruiser II Precursor Cruiser III Tactical Weapon Reconfiguration I Capital Precursor Weapon I Precursor Battlecruiser I Precursor Battlecruiser II Precursor Battlecruiser III Precursor Battleship I Precursor Battleship II Precursor Battleship III Precursor Dreadnought I
Im Client: Skill-Warteschlange, „Skills aus der Zwischenablage hinzufügen“.
Mastery II: 173 T 23 Std ab null, 7.516.107 SP. 5 T 21 Std zusätzlich zu Stufe I.
Allgemeine Raumschiffsteuerung
Energiespeicher-Ausstoß
Neukalibrierung von taktischen Waffen
Basis-Waffenausrüstung
Capital Armor Tanking
Capital-Desintegratoren-Geschützturm
Radar-Zielerfassung
Navigation von Capital-Schiffen
Plan für Mastery II ab null: 137 Schritte
CPU Management I CPU Management II CPU Management III Gunnery I Gunnery II Gunnery III Gunnery IV Gunnery V Mechanics I Mechanics II Mechanics III Mechanics IV Mechanics V Navigation I Navigation II Navigation III Navigation IV Navigation V Power Grid Management I Power Grid Management II Power Grid Management III Science I Science II Science III Science IV Science V Spaceship Command I Spaceship Command II Spaceship Command III Spaceship Command IV Spaceship Command V Advanced Spaceship Command I Advanced Spaceship Command II Advanced Spaceship Command III Advanced Spaceship Command IV Advanced Spaceship Command V Capacitor Emission Systems I Capacitor Emission Systems II Capacitor Management I Capacitor Systems Operation I Capacitor Systems Operation II Capacitor Systems Operation III Controlled Bursts I Controlled Bursts II Controlled Bursts III Electronics Upgrades I Energy Grid Upgrades I Evasive Maneuvering I Hull Upgrades I Hull Upgrades II Hull Upgrades III Hull Upgrades IV Hull Upgrades V Long Range Targeting I Motion Prediction I Motion Prediction II Motion Prediction III Precursor Frigate I Precursor Frigate II Precursor Frigate III Rapid Firing I Rapid Firing II Rapid Firing III Repair Systems I Repair Systems II Repair Systems III Repair Systems IV Repair Systems V Sharpshooter I Sharpshooter II Sharpshooter III Signature Analysis I Small Precursor Weapon I Small Precursor Weapon II Small Precursor Weapon III Surgical Strike I Surgical Strike II Surgical Strike III Target Management I Target Management II Target Management III Warp Drive Operation I Warp Drive Operation II Warp Drive Operation III Warp Drive Operation IV Warp Drive Operation V Weapon Upgrades I Weapon Upgrades II Weapon Upgrades III Weapon Upgrades IV Weapon Upgrades V Advanced Weapon Upgrades I Advanced Weapon Upgrades II Advanced Weapon Upgrades III Advanced Weapon Upgrades IV Advanced Weapon Upgrades V Capital Repair Systems I Capital Repair Systems II Capital Ships I Capital Ships II Capital Ships III EM Armor Compensation I Explosive Armor Compensation I Jump Drive Operation I Jump Drive Operation II Jump Drive Operation III Kinetic Armor Compensation I Medium Precursor Weapon I Medium Precursor Weapon II Medium Precursor Weapon III Precursor Destroyer I Precursor Destroyer II Precursor Destroyer III Resistance Phasing I Thermal Armor Compensation I Jump Fuel Conservation I Jump Fuel Conservation II Jump Fuel Conservation III Large Precursor Weapon I Large Precursor Weapon II Large Precursor Weapon III Large Precursor Weapon IV Large Precursor Weapon V Precursor Cruiser I Precursor Cruiser II Precursor Cruiser III Tactical Weapon Reconfiguration I Tactical Weapon Reconfiguration II Capital Precursor Weapon I Capital Precursor Weapon II Precursor Battlecruiser I Precursor Battlecruiser II Precursor Battlecruiser III Precursor Battleship I Precursor Battleship II Precursor Battleship III Precursor Dreadnought I
Im Client: Skill-Warteschlange, „Skills aus der Zwischenablage hinzufügen“.
Mastery III: 233 T 11 Std ab null, 10.085.879 SP. 59 T 11 Std zusätzlich zu Stufe II.
Allgemeine Raumschiffsteuerung
Energiespeicher-Ausstoß
Sprungantriebe
Neukalibrierung von taktischen Waffen
Basis-Waffenausrüstung
Capital Armor Tanking
Capital-Desintegratoren-Geschützturm
Radar-Zielerfassung
Navigation von Capital-Schiffen
Plan für Mastery III ab null: 180 Schritte
CPU Management I CPU Management II CPU Management III CPU Management IV Gunnery I Gunnery II Gunnery III Gunnery IV Gunnery V Mechanics I Mechanics II Mechanics III Mechanics IV Mechanics V Navigation I Navigation II Navigation III Navigation IV Navigation V Power Grid Management I Power Grid Management II Power Grid Management III Power Grid Management IV Science I Science II Science III Science IV Science V Spaceship Command I Spaceship Command II Spaceship Command III Spaceship Command IV Spaceship Command V Advanced Spaceship Command I Advanced Spaceship Command II Advanced Spaceship Command III Advanced Spaceship Command IV Advanced Spaceship Command V Capacitor Emission Systems I Capacitor Emission Systems II Capacitor Emission Systems III Capacitor Management I Capacitor Management II Capacitor Management III Capacitor Systems Operation I Capacitor Systems Operation II Capacitor Systems Operation III Capacitor Systems Operation IV Controlled Bursts I Controlled Bursts II Controlled Bursts III Controlled Bursts IV Electronics Upgrades I Electronics Upgrades II Electronics Upgrades III Energy Grid Upgrades I Energy Grid Upgrades II Energy Grid Upgrades III Evasive Maneuvering I Evasive Maneuvering II Evasive Maneuvering III Evasive Maneuvering IV Hull Upgrades I Hull Upgrades II Hull Upgrades III Hull Upgrades IV Hull Upgrades V Long Range Targeting I Long Range Targeting II Long Range Targeting III Motion Prediction I Motion Prediction II Motion Prediction III Motion Prediction IV Precursor Frigate I Precursor Frigate II Precursor Frigate III Radar Sensor Compensation I Radar Sensor Compensation II Radar Sensor Compensation III Rapid Firing I Rapid Firing II Rapid Firing III Rapid Firing IV Repair Systems I Repair Systems II Repair Systems III Repair Systems IV Repair Systems V Sharpshooter I Sharpshooter II Sharpshooter III Sharpshooter IV Signature Analysis I Signature Analysis II Signature Analysis III Small Precursor Weapon I Small Precursor Weapon II Small Precursor Weapon III Surgical Strike I Surgical Strike II Surgical Strike III Surgical Strike IV Target Management I Target Management II Target Management III Target Management IV Warp Drive Operation I Warp Drive Operation II Warp Drive Operation III Warp Drive Operation IV Warp Drive Operation V Weapon Upgrades I Weapon Upgrades II Weapon Upgrades III Weapon Upgrades IV Weapon Upgrades V Advanced Weapon Upgrades I Advanced Weapon Upgrades II Advanced Weapon Upgrades III Advanced Weapon Upgrades IV Advanced Weapon Upgrades V Capital Repair Systems I Capital Repair Systems II Capital Repair Systems III Capital Ships I Capital Ships II Capital Ships III EM Armor Compensation I EM Armor Compensation II EM Armor Compensation III Explosive Armor Compensation I Explosive Armor Compensation II Explosive Armor Compensation III Jump Drive Operation I Jump Drive Operation II Jump Drive Operation III Jump Drive Operation IV Jump Drive Operation V Kinetic Armor Compensation I Kinetic Armor Compensation II Kinetic Armor Compensation III Medium Precursor Weapon I Medium Precursor Weapon II Medium Precursor Weapon III Precursor Destroyer I Precursor Destroyer II Precursor Destroyer III Resistance Phasing I Resistance Phasing II Resistance Phasing III Thermal Armor Compensation I Thermal Armor Compensation II Thermal Armor Compensation III Jump Drive Calibration I Jump Fuel Conservation I Jump Fuel Conservation II Jump Fuel Conservation III Jump Fuel Conservation IV Large Precursor Weapon I Large Precursor Weapon II Large Precursor Weapon III Large Precursor Weapon IV Large Precursor Weapon V Precursor Cruiser I Precursor Cruiser II Precursor Cruiser III Tactical Weapon Reconfiguration I Tactical Weapon Reconfiguration II Tactical Weapon Reconfiguration III Capital Precursor Weapon I Capital Precursor Weapon II Capital Precursor Weapon III Precursor Battlecruiser I Precursor Battlecruiser II Precursor Battlecruiser III Precursor Battleship I Precursor Battleship II Precursor Battleship III Precursor Dreadnought I
Im Client: Skill-Warteschlange, „Skills aus der Zwischenablage hinzufügen“.
Mastery IV: 406 T 6 Std ab null, 17.550.286 SP. 172 T 18 Std zusätzlich zu Stufe III.
Allgemeine Raumschiffsteuerung
Energiespeicher-Ausstoß
Sprungantriebe
Neukalibrierung von taktischen Waffen
Basis-Waffenausrüstung
Capital Armor Tanking
Capital-Desintegratoren-Geschützturm
Radar-Zielerfassung
Navigation von Capital-Schiffen
Plan für Mastery IV ab null: 210 Schritte
CPU Management I CPU Management II CPU Management III CPU Management IV CPU Management V Gunnery I Gunnery II Gunnery III Gunnery IV Gunnery V Mechanics I Mechanics II Mechanics III Mechanics IV Mechanics V Navigation I Navigation II Navigation III Navigation IV Navigation V Power Grid Management I Power Grid Management II Power Grid Management III Power Grid Management IV Power Grid Management V Science I Science II Science III Science IV Science V Spaceship Command I Spaceship Command II Spaceship Command III Spaceship Command IV Spaceship Command V Advanced Spaceship Command I Advanced Spaceship Command II Advanced Spaceship Command III Advanced Spaceship Command IV Advanced Spaceship Command V Capacitor Emission Systems I Capacitor Emission Systems II Capacitor Emission Systems III Capacitor Emission Systems IV Capacitor Management I Capacitor Management II Capacitor Management III Capacitor Management IV Capacitor Systems Operation I Capacitor Systems Operation II Capacitor Systems Operation III Capacitor Systems Operation IV Capacitor Systems Operation V Controlled Bursts I Controlled Bursts II Controlled Bursts III Controlled Bursts IV Controlled Bursts V Electronics Upgrades I Electronics Upgrades II Electronics Upgrades III Electronics Upgrades IV Energy Grid Upgrades I Energy Grid Upgrades II Energy Grid Upgrades III Energy Grid Upgrades IV Evasive Maneuvering I Evasive Maneuvering II Evasive Maneuvering III Evasive Maneuvering IV Evasive Maneuvering V Hull Upgrades I Hull Upgrades II Hull Upgrades III Hull Upgrades IV Hull Upgrades V Long Range Targeting I Long Range Targeting II Long Range Targeting III Long Range Targeting IV Motion Prediction I Motion Prediction II Motion Prediction III Motion Prediction IV Motion Prediction V Precursor Frigate I Precursor Frigate II Precursor Frigate III Radar Sensor Compensation I Radar Sensor Compensation II Radar Sensor Compensation III Radar Sensor Compensation IV Rapid Firing I Rapid Firing II Rapid Firing III Rapid Firing IV Rapid Firing V Repair Systems I Repair Systems II Repair Systems III Repair Systems IV Repair Systems V Sharpshooter I Sharpshooter II Sharpshooter III Sharpshooter IV Sharpshooter V Signature Analysis I Signature Analysis II Signature Analysis III Signature Analysis IV Small Precursor Weapon I Small Precursor Weapon II Small Precursor Weapon III Surgical Strike I Surgical Strike II Surgical Strike III Surgical Strike IV Surgical Strike V Target Management I Target Management II Target Management III Target Management IV Target Management V Warp Drive Operation I Warp Drive Operation II Warp Drive Operation III Warp Drive Operation IV Warp Drive Operation V Weapon Upgrades I Weapon Upgrades II Weapon Upgrades III Weapon Upgrades IV Weapon Upgrades V Advanced Weapon Upgrades I Advanced Weapon Upgrades II Advanced Weapon Upgrades III Advanced Weapon Upgrades IV Advanced Weapon Upgrades V Capital Repair Systems I Capital Repair Systems II Capital Repair Systems III Capital Repair Systems IV Capital Ships I Capital Ships II Capital Ships III EM Armor Compensation I EM Armor Compensation II EM Armor Compensation III EM Armor Compensation IV Explosive Armor Compensation I Explosive Armor Compensation II Explosive Armor Compensation III Explosive Armor Compensation IV Jump Drive Operation I Jump Drive Operation II Jump Drive Operation III Jump Drive Operation IV Jump Drive Operation V Kinetic Armor Compensation I Kinetic Armor Compensation II Kinetic Armor Compensation III Kinetic Armor Compensation IV Medium Precursor Weapon I Medium Precursor Weapon II Medium Precursor Weapon III Precursor Destroyer I Precursor Destroyer II Precursor Destroyer III Resistance Phasing I Resistance Phasing II Resistance Phasing III Resistance Phasing IV Thermal Armor Compensation I Thermal Armor Compensation II Thermal Armor Compensation III Thermal Armor Compensation IV Jump Drive Calibration I Jump Drive Calibration II Jump Drive Calibration III Jump Drive Calibration IV Jump Fuel Conservation I Jump Fuel Conservation II Jump Fuel Conservation III Jump Fuel Conservation IV Large Precursor Weapon I Large Precursor Weapon II Large Precursor Weapon III Large Precursor Weapon IV Large Precursor Weapon V Precursor Cruiser I Precursor Cruiser II Precursor Cruiser III Tactical Weapon Reconfiguration I Tactical Weapon Reconfiguration II Tactical Weapon Reconfiguration III Tactical Weapon Reconfiguration IV Capital Precursor Weapon I Capital Precursor Weapon II Capital Precursor Weapon III Capital Precursor Weapon IV Capital Precursor Weapon V Precursor Battlecruiser I Precursor Battlecruiser II Precursor Battlecruiser III Capital Disintegrator Specialization I Precursor Battleship I Precursor Battleship II Precursor Battleship III Precursor Dreadnought I
Im Client: Skill-Warteschlange, „Skills aus der Zwischenablage hinzufügen“.
Mastery V: 852 T 11 Std ab null, 36.827.000 SP. 446 T 5 Std zusätzlich zu Stufe IV.
Allgemeine Raumschiffsteuerung
Energiespeicher-Ausstoß
Sprungantriebe
Neukalibrierung von taktischen Waffen
Schildverstärkung
Basis-Waffenausrüstung
Capital Armor Tanking
Capital-Desintegratoren-Geschützturm
Radar-Zielerfassung
Navigation von Capital-Schiffen
Plan für Mastery V ab null: 242 Schritte
CPU Management I CPU Management II CPU Management III CPU Management IV CPU Management V Gunnery I Gunnery II Gunnery III Gunnery IV Gunnery V Mechanics I Mechanics II Mechanics III Mechanics IV Mechanics V Navigation I Navigation II Navigation III Navigation IV Navigation V Power Grid Management I Power Grid Management II Power Grid Management III Power Grid Management IV Power Grid Management V Science I Science II Science III Science IV Science V Spaceship Command I Spaceship Command II Spaceship Command III Spaceship Command IV Spaceship Command V Advanced Spaceship Command I Advanced Spaceship Command II Advanced Spaceship Command III Advanced Spaceship Command IV Advanced Spaceship Command V Capacitor Emission Systems I Capacitor Emission Systems II Capacitor Emission Systems III Capacitor Emission Systems IV Capacitor Emission Systems V Capacitor Management I Capacitor Management II Capacitor Management III Capacitor Management IV Capacitor Management V Capacitor Systems Operation I Capacitor Systems Operation II Capacitor Systems Operation III Capacitor Systems Operation IV Capacitor Systems Operation V Controlled Bursts I Controlled Bursts II Controlled Bursts III Controlled Bursts IV Controlled Bursts V Electronics Upgrades I Electronics Upgrades II Electronics Upgrades III Electronics Upgrades IV Electronics Upgrades V Energy Grid Upgrades I Energy Grid Upgrades II Energy Grid Upgrades III Energy Grid Upgrades IV Energy Grid Upgrades V Evasive Maneuvering I Evasive Maneuvering II Evasive Maneuvering III Evasive Maneuvering IV Evasive Maneuvering V Hull Upgrades I Hull Upgrades II Hull Upgrades III Hull Upgrades IV Hull Upgrades V Long Range Targeting I Long Range Targeting II Long Range Targeting III Long Range Targeting IV Long Range Targeting V Motion Prediction I Motion Prediction II Motion Prediction III Motion Prediction IV Motion Prediction V Precursor Frigate I Precursor Frigate II Precursor Frigate III Radar Sensor Compensation I Radar Sensor Compensation II Radar Sensor Compensation III Radar Sensor Compensation IV Radar Sensor Compensation V Rapid Firing I Rapid Firing II Rapid Firing III Rapid Firing IV Rapid Firing V Repair Systems I Repair Systems II Repair Systems III Repair Systems IV Repair Systems V Sharpshooter I Sharpshooter II Sharpshooter III Sharpshooter IV Sharpshooter V Shield Management I Shield Management II Shield Management III Shield Management IV Shield Management V Shield Operation I Shield Operation II Shield Operation III Shield Operation IV Shield Operation V Signature Analysis I Signature Analysis II Signature Analysis III Signature Analysis IV Signature Analysis V Small Precursor Weapon I Small Precursor Weapon II Small Precursor Weapon III Surgical Strike I Surgical Strike II Surgical Strike III Surgical Strike IV Surgical Strike V Target Management I Target Management II Target Management III Target Management IV Target Management V Warp Drive Operation I Warp Drive Operation II Warp Drive Operation III Warp Drive Operation IV Warp Drive Operation V Weapon Upgrades I Weapon Upgrades II Weapon Upgrades III Weapon Upgrades IV Weapon Upgrades V Advanced Weapon Upgrades I Advanced Weapon Upgrades II Advanced Weapon Upgrades III Advanced Weapon Upgrades IV Advanced Weapon Upgrades V Capital Repair Systems I Capital Repair Systems II Capital Repair Systems III Capital Repair Systems IV Capital Repair Systems V Capital Ships I Capital Ships II Capital Ships III Capital Ships IV Capital Ships V EM Armor Compensation I EM Armor Compensation II EM Armor Compensation III EM Armor Compensation IV EM Armor Compensation V Explosive Armor Compensation I Explosive Armor Compensation II Explosive Armor Compensation III Explosive Armor Compensation IV Explosive Armor Compensation V Jump Drive Operation I Jump Drive Operation II Jump Drive Operation III Jump Drive Operation IV Jump Drive Operation V Kinetic Armor Compensation I Kinetic Armor Compensation II Kinetic Armor Compensation III Kinetic Armor Compensation IV Kinetic Armor Compensation V Medium Precursor Weapon I Medium Precursor Weapon II Medium Precursor Weapon III Precursor Destroyer I Precursor Destroyer II Precursor Destroyer III Resistance Phasing I Resistance Phasing II Resistance Phasing III Resistance Phasing IV Resistance Phasing V Thermal Armor Compensation I Thermal Armor Compensation II Thermal Armor Compensation III Thermal Armor Compensation IV Thermal Armor Compensation V Jump Drive Calibration I Jump Drive Calibration II Jump Drive Calibration III Jump Drive Calibration IV Jump Drive Calibration V Jump Fuel Conservation I Jump Fuel Conservation II Jump Fuel Conservation III Jump Fuel Conservation IV Jump Fuel Conservation V Large Precursor Weapon I Large Precursor Weapon II Large Precursor Weapon III Large Precursor Weapon IV Large Precursor Weapon V Precursor Cruiser I Precursor Cruiser II Precursor Cruiser III Tactical Weapon Reconfiguration I Tactical Weapon Reconfiguration II Tactical Weapon Reconfiguration III Tactical Weapon Reconfiguration IV Tactical Weapon Reconfiguration V Capital Precursor Weapon I Capital Precursor Weapon II Capital Precursor Weapon III Capital Precursor Weapon IV Capital Precursor Weapon V Precursor Battlecruiser I Precursor Battlecruiser II Precursor Battlecruiser III Capital Disintegrator Specialization I Capital Disintegrator Specialization II Capital Disintegrator Specialization III Capital Disintegrator Specialization IV Capital Disintegrator Specialization V Precursor Battleship I Precursor Battleship II Precursor Battleship III Precursor Dreadnought I
Im Client: Skill-Warteschlange, „Skills aus der Zwischenablage hinzufügen“.
Boni
Precursor Dreadnought je Skillstufe
- 5 % Bonus auf den Schaden durch gezeitenresistente entropische Desintegratoren
- 4 % Bonus auf alle Panzerungsresistenzen
- 3 % Bonus auf die Feuerrate von gezeitenresistenten entropischen Desintegratoren
Rollenbonus
- Kann ein Belagerungsmodul ausrüsten
- 5× Abzug auf Durchlaufzeit von Entosis-Netzwerk
- 100 % Bonus auf die Reichweite von Panzerungs-Fernreparatursystemen
- 50 % reduzierter Energiespeicherverbrauch von Energieneutralisierer-Modulen
- 50 % reduzierter Energiespeicherverbrauch von Panzerungs-Fernreparatursystemen
- 50 % reduzierter Energiespeicherverbrauch von Smart Bomb
Beschreibung
Ein riesiges Schiff in Capital-Größe, das offenbar das Triglavia-Pendant zur Dreadnought-Klasse von Kriegsschiffen darstellt. Der Grundaufbau der Zirnitra wurde erfolgreich für den Einsatz mit Kapseltechnologie angepasst, basierend auf den Lernergebnissen aus der Nachrüstung der zahlreichen Triglavia-Schiffsdesigns, die aus der Raumverwerfung des Abgrunds geborgen wurden. Neben einer Reihe von unterstützenden Modulen, die häufig in Triglavia-Designs eingesetzt werden, kann die Zirnitra mit dem gigantischen gezeitenresistenten entropischen Desintegrator ausgestattet werden. Diese Designs umfassen Energieneutralisierer, Pulswaffen sowie eine Fernreparaturmöglichkeit mit großer Reichweite. Die Zirnitra-Unterklade der Veles-Klade eroberte als Reaktion auf den starken Jetztzeit-Druck der Gebete der losgelösten Exekutiv-Troika für die Sublimierung des Poshlost-Stroms ein Anpassungsschema für 2.187 taktische Schiffe der Troika-Klassifizierung zurück. Die Zirnitra-Unterklade bietet ein überarbeitetes Anpassungsschema für 2.187 taktische Schiffe der Troika-Klassifizierung in den Kladenfluss ohne den Nachweis der Verstreuung über fortschreitende Zeit an die strategische Troika durch Bestätigung und Imperativ der Versammlung von Triglavia Abseits des Kampfes. – Teilübersetzung der Daten in den zurückgewonnenen Designschemata der Zirnitra