Zum Fliegen
49 T 6 Std Training ab null, 2.128.170 SP in 8 Skills. Mindestens eine Stufe nur mit Omega.
- CPU Management
- Spaceship Command
- Long Range Targeting
- Precursor Frigate
- Signature Analysis
- Logistics Cruisers
- Precursor Destroyer
- Precursor Cruiser
Plan zum Kopieren: 28 Schritte
CPU Management I CPU Management II Spaceship Command I Spaceship Command II Spaceship Command III Spaceship Command IV Long Range Targeting I Long Range Targeting II Long Range Targeting III Long Range Targeting IV Long Range Targeting V Precursor Frigate I Precursor Frigate II Precursor Frigate III Signature Analysis I Signature Analysis II Signature Analysis III Signature Analysis IV Signature Analysis V Logistics Cruisers I Precursor Destroyer I Precursor Destroyer II Precursor Destroyer III Precursor Cruiser I Precursor Cruiser II Precursor Cruiser III Precursor Cruiser IV Precursor Cruiser V
Im Client: Skill-Warteschlange, „Skills aus der Zwischenablage hinzufügen“.
Mastery
Mastery I: 56 T 19 Std ab null, 2.454.250 SP. 7 T 13 Std zusätzlich zum Fliegen.
Allgemeine Raumschiffsteuerung
Unterstützerdrohen
Armor Tanking
Remote Armor Repairer
Radar-Zielerfassung
Navigation
Plan für Mastery I ab null: 58 Schritte
CPU Management I CPU Management II Drones I Drones II Drones III Drones IV Drones V Mechanics I Mechanics II Mechanics III Navigation I Power Grid Management I Power Grid Management II Power Grid Management III Science I Science II Spaceship Command I Spaceship Command II Spaceship Command III Spaceship Command IV Capacitor Systems Operation I Drone Durability I Hull Upgrades I Long Range Targeting I Long Range Targeting II Long Range Targeting III Long Range Targeting IV Long Range Targeting V Precursor Frigate I Precursor Frigate II Precursor Frigate III Remote Hull Repair Systems I Remote Hull Repair Systems II Remote Hull Repair Systems III Repair Systems I Repair Systems II Shield Emission Systems I Shield Emission Systems II Shield Emission Systems III Signature Analysis I Signature Analysis II Signature Analysis III Signature Analysis IV Signature Analysis V Target Management I Logistics Cruisers I Precursor Destroyer I Precursor Destroyer II Precursor Destroyer III Remote Armor Repair Systems I Remote Armor Repair Systems II Remote Armor Repair Systems III Repair Drone Operation I Precursor Cruiser I Precursor Cruiser II Precursor Cruiser III Precursor Cruiser IV Precursor Cruiser V
Im Client: Skill-Warteschlange, „Skills aus der Zwischenablage hinzufügen“.
Mastery II: 58 T ab null, 2.506.828 SP. 1 T 5 Std zusätzlich zu Stufe I.
Allgemeine Raumschiffsteuerung
Unterstützerdrohen
Armor Tanking
Remote Armor Repairer
Radar-Zielerfassung
Plan für Mastery II ab null: 75 Schritte
CPU Management I CPU Management II CPU Management III Drones I Drones II Drones III Drones IV Drones V Mechanics I Mechanics II Mechanics III Navigation I Navigation II Navigation III Power Grid Management I Power Grid Management II Power Grid Management III Science I Science II Spaceship Command I Spaceship Command II Spaceship Command III Spaceship Command IV Acceleration Control I Afterburner I Capacitor Management I Capacitor Systems Operation I Capacitor Systems Operation II Capacitor Systems Operation III Drone Durability I Electronics Upgrades I Energy Grid Upgrades I Evasive Maneuvering I Hull Upgrades I Hull Upgrades II Hull Upgrades III Long Range Targeting I Long Range Targeting II Long Range Targeting III Long Range Targeting IV Long Range Targeting V Precursor Frigate I Precursor Frigate II Precursor Frigate III Remote Hull Repair Systems I Remote Hull Repair Systems II Remote Hull Repair Systems III Repair Systems I Repair Systems II Shield Emission Systems I Shield Emission Systems II Shield Emission Systems III Signature Analysis I Signature Analysis II Signature Analysis III Signature Analysis IV Signature Analysis V Target Management I Target Management II Target Management III Warp Drive Operation I Logistics Cruisers I Precursor Destroyer I Precursor Destroyer II Precursor Destroyer III Remote Armor Repair Systems I Remote Armor Repair Systems II Remote Armor Repair Systems III Repair Drone Operation I Repair Drone Operation II Precursor Cruiser I Precursor Cruiser II Precursor Cruiser III Precursor Cruiser IV Precursor Cruiser V
Im Client: Skill-Warteschlange, „Skills aus der Zwischenablage hinzufügen“.
Mastery III: 68 T 16 Std ab null, 2.966.710 SP. 10 T 15 Std zusätzlich zu Stufe II.
Allgemeine Raumschiffsteuerung
Unterstützerdrohen
Armor Tanking
Remote Armor Repairer
Radar-Zielerfassung
Plan für Mastery III ab null: 107 Schritte
CPU Management I CPU Management II CPU Management III CPU Management IV Drones I Drones II Drones III Drones IV Drones V Mechanics I Mechanics II Mechanics III Mechanics IV Navigation I Navigation II Navigation III Navigation IV Power Grid Management I Power Grid Management II Power Grid Management III Power Grid Management IV Science I Science II Spaceship Command I Spaceship Command II Spaceship Command III Spaceship Command IV Acceleration Control I Acceleration Control II Acceleration Control III Afterburner I Afterburner II Afterburner III Armor Layering I Capacitor Management I Capacitor Management II Capacitor Management III Capacitor Systems Operation I Capacitor Systems Operation II Capacitor Systems Operation III Capacitor Systems Operation IV Drone Durability I Electronics Upgrades I Electronics Upgrades II Electronics Upgrades III Energy Grid Upgrades I Energy Grid Upgrades II Energy Grid Upgrades III Evasive Maneuvering I Evasive Maneuvering II Evasive Maneuvering III Hull Upgrades I Hull Upgrades II Hull Upgrades III Hull Upgrades IV Long Range Targeting I Long Range Targeting II Long Range Targeting III Long Range Targeting IV Long Range Targeting V Precursor Frigate I Precursor Frigate II Precursor Frigate III Radar Sensor Compensation I Radar Sensor Compensation II Radar Sensor Compensation III Remote Hull Repair Systems I Remote Hull Repair Systems II Remote Hull Repair Systems III Repair Systems I Repair Systems II Repair Systems III Shield Emission Systems I Shield Emission Systems II Shield Emission Systems III Signature Analysis I Signature Analysis II Signature Analysis III Signature Analysis IV Signature Analysis V Target Management I Target Management II Target Management III Target Management IV Warp Drive Operation I Warp Drive Operation II Warp Drive Operation III EM Armor Compensation I Explosive Armor Compensation I Fuel Conservation I Kinetic Armor Compensation I Logistics Cruisers I Precursor Destroyer I Precursor Destroyer II Precursor Destroyer III Remote Armor Repair Systems I Remote Armor Repair Systems II Remote Armor Repair Systems III Repair Drone Operation I Repair Drone Operation II Repair Drone Operation III Thermal Armor Compensation I Precursor Cruiser I Precursor Cruiser II Precursor Cruiser III Precursor Cruiser IV Precursor Cruiser V
Im Client: Skill-Warteschlange, „Skills aus der Zwischenablage hinzufügen“.
Mastery IV: 141 T 3 Std ab null, 6.097.345 SP. 72 T 11 Std zusätzlich zu Stufe III.
Allgemeine Raumschiffsteuerung
Unterstützerdrohen
Armor Tanking
Remote Armor Repairer
Radar-Zielerfassung
Plan für Mastery IV ab null: 146 Schritte
CPU Management I CPU Management II CPU Management III CPU Management IV CPU Management V Drones I Drones II Drones III Drones IV Drones V Mechanics I Mechanics II Mechanics III Mechanics IV Mechanics V Navigation I Navigation II Navigation III Navigation IV Navigation V Power Grid Management I Power Grid Management II Power Grid Management III Power Grid Management IV Power Grid Management V Science I Science II Spaceship Command I Spaceship Command II Spaceship Command III Spaceship Command IV Acceleration Control I Acceleration Control II Acceleration Control III Acceleration Control IV Afterburner I Afterburner II Afterburner III Afterburner IV Armor Layering I Armor Layering II Armor Layering III Capacitor Management I Capacitor Management II Capacitor Management III Capacitor Management IV Capacitor Systems Operation I Capacitor Systems Operation II Capacitor Systems Operation III Capacitor Systems Operation IV Capacitor Systems Operation V Drone Durability I Electronics Upgrades I Electronics Upgrades II Electronics Upgrades III Electronics Upgrades IV Energy Grid Upgrades I Energy Grid Upgrades II Energy Grid Upgrades III Energy Grid Upgrades IV Evasive Maneuvering I Evasive Maneuvering II Evasive Maneuvering III Evasive Maneuvering IV Hull Upgrades I Hull Upgrades II Hull Upgrades III Hull Upgrades IV Hull Upgrades V Long Range Targeting I Long Range Targeting II Long Range Targeting III Long Range Targeting IV Long Range Targeting V Precursor Frigate I Precursor Frigate II Precursor Frigate III Radar Sensor Compensation I Radar Sensor Compensation II Radar Sensor Compensation III Radar Sensor Compensation IV Remote Hull Repair Systems I Remote Hull Repair Systems II Remote Hull Repair Systems III Remote Hull Repair Systems IV Repair Systems I Repair Systems II Repair Systems III Repair Systems IV Shield Emission Systems I Shield Emission Systems II Shield Emission Systems III Shield Emission Systems IV Signature Analysis I Signature Analysis II Signature Analysis III Signature Analysis IV Signature Analysis V Target Management I Target Management II Target Management III Target Management IV Target Management V Warp Drive Operation I Warp Drive Operation II Warp Drive Operation III Warp Drive Operation IV EM Armor Compensation I EM Armor Compensation II EM Armor Compensation III EM Armor Compensation IV Explosive Armor Compensation I Explosive Armor Compensation II Explosive Armor Compensation III Explosive Armor Compensation IV Fuel Conservation I Fuel Conservation II Fuel Conservation III High Speed Maneuvering I High Speed Maneuvering II High Speed Maneuvering III Kinetic Armor Compensation I Kinetic Armor Compensation II Kinetic Armor Compensation III Kinetic Armor Compensation IV Logistics Cruisers I Precursor Destroyer I Precursor Destroyer II Precursor Destroyer III Remote Armor Repair Systems I Remote Armor Repair Systems II Remote Armor Repair Systems III Remote Armor Repair Systems IV Repair Drone Operation I Repair Drone Operation II Repair Drone Operation III Repair Drone Operation IV Thermal Armor Compensation I Thermal Armor Compensation II Thermal Armor Compensation III Thermal Armor Compensation IV Precursor Cruiser I Precursor Cruiser II Precursor Cruiser III Precursor Cruiser IV Precursor Cruiser V
Im Client: Skill-Warteschlange, „Skills aus der Zwischenablage hinzufügen“.
Mastery V: 354 T 15 Std ab null, 15.321.185 SP. 213 T 12 Std zusätzlich zu Stufe IV.
Allgemeine Raumschiffsteuerung
Unterstützerdrohen
Armor Tanking
Remote Armor Repairer
Radar-Zielerfassung
Plan für Mastery V ab null: 168 Schritte
CPU Management I CPU Management II CPU Management III CPU Management IV CPU Management V Drones I Drones II Drones III Drones IV Drones V Mechanics I Mechanics II Mechanics III Mechanics IV Mechanics V Navigation I Navigation II Navigation III Navigation IV Navigation V Power Grid Management I Power Grid Management II Power Grid Management III Power Grid Management IV Power Grid Management V Science I Science II Spaceship Command I Spaceship Command II Spaceship Command III Spaceship Command IV Spaceship Command V Acceleration Control I Acceleration Control II Acceleration Control III Acceleration Control IV Acceleration Control V Afterburner I Afterburner II Afterburner III Afterburner IV Afterburner V Armor Layering I Armor Layering II Armor Layering III Armor Layering IV Armor Layering V Capacitor Management I Capacitor Management II Capacitor Management III Capacitor Management IV Capacitor Management V Capacitor Systems Operation I Capacitor Systems Operation II Capacitor Systems Operation III Capacitor Systems Operation IV Capacitor Systems Operation V Drone Durability I Electronics Upgrades I Electronics Upgrades II Electronics Upgrades III Electronics Upgrades IV Electronics Upgrades V Energy Grid Upgrades I Energy Grid Upgrades II Energy Grid Upgrades III Energy Grid Upgrades IV Energy Grid Upgrades V Evasive Maneuvering I Evasive Maneuvering II Evasive Maneuvering III Evasive Maneuvering IV Evasive Maneuvering V Hull Upgrades I Hull Upgrades II Hull Upgrades III Hull Upgrades IV Hull Upgrades V Long Range Targeting I Long Range Targeting II Long Range Targeting III Long Range Targeting IV Long Range Targeting V Precursor Frigate I Precursor Frigate II Precursor Frigate III Radar Sensor Compensation I Radar Sensor Compensation II Radar Sensor Compensation III Radar Sensor Compensation IV Radar Sensor Compensation V Remote Hull Repair Systems I Remote Hull Repair Systems II Remote Hull Repair Systems III Remote Hull Repair Systems IV Repair Systems I Repair Systems II Repair Systems III Repair Systems IV Repair Systems V Shield Emission Systems I Shield Emission Systems II Shield Emission Systems III Shield Emission Systems IV Signature Analysis I Signature Analysis II Signature Analysis III Signature Analysis IV Signature Analysis V Target Management I Target Management II Target Management III Target Management IV Target Management V Warp Drive Operation I Warp Drive Operation II Warp Drive Operation III Warp Drive Operation IV Warp Drive Operation V EM Armor Compensation I EM Armor Compensation II EM Armor Compensation III EM Armor Compensation IV EM Armor Compensation V Explosive Armor Compensation I Explosive Armor Compensation II Explosive Armor Compensation III Explosive Armor Compensation IV Explosive Armor Compensation V Fuel Conservation I Fuel Conservation II Fuel Conservation III Fuel Conservation IV Fuel Conservation V High Speed Maneuvering I High Speed Maneuvering II High Speed Maneuvering III High Speed Maneuvering IV High Speed Maneuvering V Kinetic Armor Compensation I Kinetic Armor Compensation II Kinetic Armor Compensation III Kinetic Armor Compensation IV Kinetic Armor Compensation V Logistics Cruisers I Precursor Destroyer I Precursor Destroyer II Precursor Destroyer III Remote Armor Repair Systems I Remote Armor Repair Systems II Remote Armor Repair Systems III Remote Armor Repair Systems IV Remote Armor Repair Systems V Repair Drone Operation I Repair Drone Operation II Repair Drone Operation III Repair Drone Operation IV Repair Drone Operation V Thermal Armor Compensation I Thermal Armor Compensation II Thermal Armor Compensation III Thermal Armor Compensation IV Thermal Armor Compensation V Precursor Cruiser I Precursor Cruiser II Precursor Cruiser III Precursor Cruiser IV Precursor Cruiser V
Im Client: Skill-Warteschlange, „Skills aus der Zwischenablage hinzufügen“.
Boni
Logistics Cruisers je Skillstufe
- 20 % Bonus auf die Menge von mutadaptiven Panzerungs-Fernreparatursystemen
- 15 % reduzierter Energiespeicherverbrauch von mutadaptiven Panzerungs-Fernreparatursystemen
- 7,5 % Bonus auf die HP der Panzerplatte
Precursor Cruiser je Skillstufe
- 20 % Bonus auf die Transfermenge von Versorgungsdrohnen
- 100 % Bonus auf die Reichweite von mutadaptiven Panzerungs-Fernreparatursystemen
Rollenbonus
- 100 % Bonus auf die Reichweite von Energiespeicher-Ferntransmissionen
- 50 % reduzierter Energiespeicherverbrauch von Energiespeicher-Ferntransmissionen
- 50 % reduzierter Energiespeicherverbrauch von Smart Bomb
- 50 % reduzierter Energiespeicherverbrauch von Energieneutralisierer-Modulen
Beschreibung
Die Zarmazd, die erste Modifikation eines Triglavia-Schiffsdesigns mit den Methoden der Tech-II-Erfindung und -Konstruktion, baut auf dem Unterstützungskreuzer der Rodiva-Klasse des Kollektivs auf, um einen Versorgungskreuzer zu schaffen, der für den Einsatz durch Kapselpiloten geeignet ist. Das Zarmazd-Design kombiniert Elemente der Guardian-Klasse für Panzerversorgungskreuzer der Amarr mit dem Schiffsrahmen, dem Energiesystem und dem einzigartigen anpassungsfähigen Mutaplasmid-Reparatursystem des Triglavia-Kollektivs. Die Fernreparatursysteme der Zarmazd werden durch anpassungsfähige Panzerungsreparatur-Mutaplasmide erheblich verbessert, die als Nanobot-Rohmaterial für Fernreparaturprojektoren verwendet werden. Da der Panzerungsreparatur-Mutaplasmidstrom sich in Echtzeit viel effizienter an die spezifischen Zielschiffbedingungen anpassen kann als herkömmliche Panzerungsreparatur-Nanobots, steigt die Effizienz der Panzerungsreparatur, die der Nanobotstrom an einem bestimmten Ziel durchführt, mit der Zeit zur maximalen Reparaturleistung. „Es hat sich möglich erwiesen, einige Verbesserungen, wie man sie auf unseren eigenen fortschrittlichen Versorgungskreuzern findet, auf diesem Schiff zu implementieren. Die hochleistungsfähigen Nanofasern der Guardian konnten ohne Weiteres angepasst werden, sodass sie nun die Produktion von Panzerungsreparatur-Mutaplasmiden stützen. Zudem konnte ohne größere Schwierigkeiten der Strom verstärkt sowie eine ungewöhnliche Nanotopografie eingebaut werden. Es sollte angemerkt werden, dass derartige Anpassungen mithilfe der Spezifikationen der Rodiva für jeden kompetenten Ingenieur der Nanotechnologie umsetzbar sind.“ – Auszug eines Berichts aus dem Büro des Fabrikant-Generals der Imperial Navy