Zum Fliegen
5 Std Training ab null, 9.000 SP in 2 Skills. Mindestens eine Stufe nur mit Omega.
Plan zum Kopieren: 4 Schritte
Spaceship Command I Spaceship Command II Spaceship Command III Upwell Hauler I
Im Client: Skill-Warteschlange, „Skills aus der Zwischenablage hinzufügen“.
Mastery
Mastery I: 21 Std 32 Min ab null, 38.750 SP. 16 Std 32 Min zusätzlich zum Fliegen.
Allgemeine Raumschiffsteuerung
Gravimetrische Zielerfassung
Mittelgroße Lenkwaffen
Schildverstärkung
Navigation
Plan für Mastery I ab null: 23 Schritte
CPU Management I Missile Launcher Operation I Missile Launcher Operation II Missile Launcher Operation III Navigation I Power Grid Management I Science I Spaceship Command I Spaceship Command II Spaceship Command III Capacitor Systems Operation I Light Missiles I Light Missiles II Light Missiles III Missile Bombardment I Missile Projection I Rapid Launch I Shield Operation I Target Management I Target Navigation Prediction I Upwell Hauler I Heavy Assault Missiles I Heavy Missiles I
Im Client: Skill-Warteschlange, „Skills aus der Zwischenablage hinzufügen“.
Mastery II: 6 T 14 Std ab null, 284.420 SP. 5 T 16 Std zusätzlich zu Stufe I.
Allgemeine Raumschiffsteuerung
Gravimetrische Zielerfassung
Mittelgroße Lenkwaffen
Schildverstärkung
Plan für Mastery II ab null: 59 Schritte
CPU Management I CPU Management II CPU Management III Missile Launcher Operation I Missile Launcher Operation II Missile Launcher Operation III Missile Launcher Operation IV Navigation I Navigation II Navigation III Power Grid Management I Power Grid Management II Power Grid Management III Science I Spaceship Command I Spaceship Command II Spaceship Command III Acceleration Control I Afterburner I Capacitor Management I Capacitor Systems Operation I Capacitor Systems Operation II Capacitor Systems Operation III Electronics Upgrades I Energy Grid Upgrades I Evasive Maneuvering I Light Missiles I Light Missiles II Light Missiles III Long Range Targeting I Missile Bombardment I Missile Bombardment II Missile Bombardment III Missile Projection I Missile Projection II Missile Projection III Rapid Launch I Rapid Launch II Rapid Launch III Shield Operation I Shield Operation II Signature Analysis I Target Management I Target Management II Target Management III Target Navigation Prediction I Target Navigation Prediction II Target Navigation Prediction III Upwell Hauler I Warhead Upgrades I Warhead Upgrades II Warhead Upgrades III Warp Drive Operation I Heavy Assault Missiles I Heavy Assault Missiles II Heavy Assault Missiles III Heavy Missiles I Heavy Missiles II Heavy Missiles III
Im Client: Skill-Warteschlange, „Skills aus der Zwischenablage hinzufügen“.
Mastery III: 43 T 10 Std ab null, 1.876.655 SP. 36 T 20 Std zusätzlich zu Stufe II.
Allgemeine Raumschiffsteuerung
Gravimetrische Zielerfassung
Mittelgroße Lenkwaffen
Schildverstärkung
Plan für Mastery III ab null: 102 Schritte
CPU Management I CPU Management II CPU Management III CPU Management IV Missile Launcher Operation I Missile Launcher Operation II Missile Launcher Operation III Missile Launcher Operation IV Missile Launcher Operation V Navigation I Navigation II Navigation III Navigation IV Power Grid Management I Power Grid Management II Power Grid Management III Power Grid Management IV Science I Spaceship Command I Spaceship Command II Spaceship Command III Acceleration Control I Acceleration Control II Acceleration Control III Afterburner I Afterburner II Afterburner III Capacitor Management I Capacitor Management II Capacitor Management III Capacitor Systems Operation I Capacitor Systems Operation II Capacitor Systems Operation III Capacitor Systems Operation IV Electronics Upgrades I Electronics Upgrades II Electronics Upgrades III Energy Grid Upgrades I Energy Grid Upgrades II Energy Grid Upgrades III Evasive Maneuvering I Evasive Maneuvering II Evasive Maneuvering III Gravimetric Sensor Compensation I Gravimetric Sensor Compensation II Gravimetric Sensor Compensation III Guided Missile Precision I Guided Missile Precision II Guided Missile Precision III Guided Missile Precision IV Light Missiles I Light Missiles II Light Missiles III Long Range Targeting I Long Range Targeting II Long Range Targeting III Missile Bombardment I Missile Bombardment II Missile Bombardment III Missile Bombardment IV Missile Projection I Missile Projection II Missile Projection III Missile Projection IV Rapid Launch I Rapid Launch II Rapid Launch III Rapid Launch IV Shield Management I Shield Management II Shield Management III Shield Operation I Shield Operation II Shield Operation III Signature Analysis I Signature Analysis II Signature Analysis III Target Management I Target Management II Target Management III Target Management IV Target Navigation Prediction I Target Navigation Prediction II Target Navigation Prediction III Target Navigation Prediction IV Upwell Hauler I Warhead Upgrades I Warhead Upgrades II Warhead Upgrades III Warhead Upgrades IV Warp Drive Operation I Warp Drive Operation II Warp Drive Operation III Fuel Conservation I Heavy Assault Missiles I Heavy Assault Missiles II Heavy Assault Missiles III Heavy Assault Missiles IV Heavy Missiles I Heavy Missiles II Heavy Missiles III Heavy Missiles IV
Im Client: Skill-Warteschlange, „Skills aus der Zwischenablage hinzufügen“.
Mastery IV: 120 T ab null, 5.184.225 SP. 76 T 13 Std zusätzlich zu Stufe III.
Allgemeine Raumschiffsteuerung
Gravimetrische Zielerfassung
Mittelgroße Lenkwaffen
Schildverstärkung
Plan für Mastery IV ab null: 129 Schritte
CPU Management I CPU Management II CPU Management III CPU Management IV CPU Management V Missile Launcher Operation I Missile Launcher Operation II Missile Launcher Operation III Missile Launcher Operation IV Missile Launcher Operation V Navigation I Navigation II Navigation III Navigation IV Navigation V Power Grid Management I Power Grid Management II Power Grid Management III Power Grid Management IV Power Grid Management V Science I Spaceship Command I Spaceship Command II Spaceship Command III Spaceship Command IV Acceleration Control I Acceleration Control II Acceleration Control III Acceleration Control IV Afterburner I Afterburner II Afterburner III Afterburner IV Capacitor Management I Capacitor Management II Capacitor Management III Capacitor Management IV Capacitor Systems Operation I Capacitor Systems Operation II Capacitor Systems Operation III Capacitor Systems Operation IV Capacitor Systems Operation V Electronics Upgrades I Electronics Upgrades II Electronics Upgrades III Electronics Upgrades IV Energy Grid Upgrades I Energy Grid Upgrades II Energy Grid Upgrades III Energy Grid Upgrades IV Evasive Maneuvering I Evasive Maneuvering II Evasive Maneuvering III Evasive Maneuvering IV Gravimetric Sensor Compensation I Gravimetric Sensor Compensation II Gravimetric Sensor Compensation III Gravimetric Sensor Compensation IV Guided Missile Precision I Guided Missile Precision II Guided Missile Precision III Guided Missile Precision IV Light Missiles I Light Missiles II Light Missiles III Long Range Targeting I Long Range Targeting II Long Range Targeting III Long Range Targeting IV Missile Bombardment I Missile Bombardment II Missile Bombardment III Missile Bombardment IV Missile Projection I Missile Projection II Missile Projection III Missile Projection IV Rapid Launch I Rapid Launch II Rapid Launch III Rapid Launch IV Shield Management I Shield Management II Shield Management III Shield Management IV Shield Operation I Shield Operation II Shield Operation III Shield Operation IV Signature Analysis I Signature Analysis II Signature Analysis III Signature Analysis IV Target Management I Target Management II Target Management III Target Management IV Target Management V Target Navigation Prediction I Target Navigation Prediction II Target Navigation Prediction III Target Navigation Prediction IV Upwell Hauler I Warhead Upgrades I Warhead Upgrades II Warhead Upgrades III Warhead Upgrades IV Warp Drive Operation I Warp Drive Operation II Warp Drive Operation III Warp Drive Operation IV Fuel Conservation I Fuel Conservation II Fuel Conservation III Heavy Assault Missiles I Heavy Assault Missiles II Heavy Assault Missiles III Heavy Assault Missiles IV Heavy Assault Missiles V Heavy Missiles I Heavy Missiles II Heavy Missiles III Heavy Missiles IV Heavy Missiles V High Speed Maneuvering I High Speed Maneuvering II High Speed Maneuvering III Heavy Assault Missile Specialization I Heavy Missile Specialization I
Im Client: Skill-Warteschlange, „Skills aus der Zwischenablage hinzufügen“.
Mastery V: 456 T 16 Std ab null, 19.729.250 SP. 336 T 16 Std zusätzlich zu Stufe IV.
Allgemeine Raumschiffsteuerung
Gravimetrische Zielerfassung
Mittelgroße Lenkwaffen
Schildverstärkung
Panzerungsverstärkung
Plan für Mastery V ab null: 170 Schritte
CPU Management I CPU Management II CPU Management III CPU Management IV CPU Management V Mechanics I Mechanics II Mechanics III Mechanics IV Mechanics V Missile Launcher Operation I Missile Launcher Operation II Missile Launcher Operation III Missile Launcher Operation IV Missile Launcher Operation V Navigation I Navigation II Navigation III Navigation IV Navigation V Power Grid Management I Power Grid Management II Power Grid Management III Power Grid Management IV Power Grid Management V Science I Spaceship Command I Spaceship Command II Spaceship Command III Spaceship Command IV Spaceship Command V Acceleration Control I Acceleration Control II Acceleration Control III Acceleration Control IV Acceleration Control V Afterburner I Afterburner II Afterburner III Afterburner IV Afterburner V Capacitor Management I Capacitor Management II Capacitor Management III Capacitor Management IV Capacitor Management V Capacitor Systems Operation I Capacitor Systems Operation II Capacitor Systems Operation III Capacitor Systems Operation IV Capacitor Systems Operation V Electronics Upgrades I Electronics Upgrades II Electronics Upgrades III Electronics Upgrades IV Electronics Upgrades V Energy Grid Upgrades I Energy Grid Upgrades II Energy Grid Upgrades III Energy Grid Upgrades IV Energy Grid Upgrades V Evasive Maneuvering I Evasive Maneuvering II Evasive Maneuvering III Evasive Maneuvering IV Evasive Maneuvering V Gravimetric Sensor Compensation I Gravimetric Sensor Compensation II Gravimetric Sensor Compensation III Gravimetric Sensor Compensation IV Gravimetric Sensor Compensation V Guided Missile Precision I Guided Missile Precision II Guided Missile Precision III Guided Missile Precision IV Guided Missile Precision V Hull Upgrades I Hull Upgrades II Hull Upgrades III Hull Upgrades IV Hull Upgrades V Light Missiles I Light Missiles II Light Missiles III Long Range Targeting I Long Range Targeting II Long Range Targeting III Long Range Targeting IV Long Range Targeting V Missile Bombardment I Missile Bombardment II Missile Bombardment III Missile Bombardment IV Missile Bombardment V Missile Projection I Missile Projection II Missile Projection III Missile Projection IV Missile Projection V Rapid Launch I Rapid Launch II Rapid Launch III Rapid Launch IV Rapid Launch V Shield Management I Shield Management II Shield Management III Shield Management IV Shield Management V Shield Operation I Shield Operation II Shield Operation III Shield Operation IV Shield Operation V Signature Analysis I Signature Analysis II Signature Analysis III Signature Analysis IV Signature Analysis V Target Management I Target Management II Target Management III Target Management IV Target Management V Target Navigation Prediction I Target Navigation Prediction II Target Navigation Prediction III Target Navigation Prediction IV Target Navigation Prediction V Upwell Hauler I Warhead Upgrades I Warhead Upgrades II Warhead Upgrades III Warhead Upgrades IV Warhead Upgrades V Warp Drive Operation I Warp Drive Operation II Warp Drive Operation III Warp Drive Operation IV Warp Drive Operation V Fuel Conservation I Fuel Conservation II Fuel Conservation III Fuel Conservation IV Fuel Conservation V Heavy Assault Missiles I Heavy Assault Missiles II Heavy Assault Missiles III Heavy Assault Missiles IV Heavy Assault Missiles V Heavy Missiles I Heavy Missiles II Heavy Missiles III Heavy Missiles IV Heavy Missiles V High Speed Maneuvering I High Speed Maneuvering II High Speed Maneuvering III High Speed Maneuvering IV High Speed Maneuvering V Heavy Assault Missile Specialization I Heavy Assault Missile Specialization II Heavy Assault Missile Specialization III Heavy Assault Missile Specialization IV Heavy Assault Missile Specialization V Heavy Missile Specialization I Heavy Missile Specialization II Heavy Missile Specialization III Heavy Missile Specialization IV Heavy Missile Specialization V
Im Client: Skill-Warteschlange, „Skills aus der Zwischenablage hinzufügen“.
Boni
Upwell Hauler je Skillstufe
- 20 % Bonus auf den Schaden von Lenkwaffen
- 10 % Bonus auf die Kapazität des Infrastruktur-Hangars des Schiffs
Rollenbonus
- 90 % Reduktion der Ausrüstungsanforderungen für schwere Lenkwaffen, schwere Angriffslenkwaffen und schnelle leichte Lenkwaffenwerfer für CPU und Stromnetz
- 90 % Reduktion der effektiv zurückgelegten Distanz für die Sprungerschöpfung
- kann eine Verbindung zu Reagenz-Silos des orbitalen Skyhooks herstellen, die die üblichen Klassenbeschränkungen umgeht
- 30 % Bonus auf die Warpgeschwindigkeit und Warpbeschleunigung
Beschreibung
Der Transporter der Squall-Klasse wurde erstmals von ORE im Auftrag von Upwell zur Unterstützung ihrer Kolonisierungbestrebungen im Nullsicherheitsraum in Auftrag gegeben. Basierend auf den jüngsten Fortschritten von ORE in der Kompressionstechnologie und ihrer Erfahrung mit großen spezialisierten Frachträumen, wurde die Squall mit einem Infrastruktur-Hangar ausgestattet, der viele von Upwell produzierte Gegenstände wie Strukturen, Dienstmodule, Souveränitätsinfrastruktur, planetare Infrastruktur und stationierbare Strukturen lagern kann. Zusätzlich enthält der Hangar mehrere versiegelte Unterabteile, die es ermöglichen, nahezu jede Art von Reagenz, Organismus oder Einheit sicher zu transportieren und geeignete Umgebungen aufrechtzuerhalten. Angesichts der zunehmenden Bedrohungen für die Upwell-Frachtrouten durch das Auftauchen der Deathless Circle und steigender Piratenaktivität im Jahr YC125, wurde die Mordus Legion als Co-Designer hinzugezogen, um die Squall mit einer Reihe von Lenkwaffenabwehrsystemen auszustatten. Trotz ihrer Rolle als Transporter ist die Squall in der Lage, die meisten kleinen Piratenüberfälle und Aufklärungsflotten ohne Eskorte abzuwehren.