Zum Fliegen
71 T 10 Std Training ab null, 3.085.190 SP in 11 Skills. Mindestens eine Stufe nur mit Omega.
- CPU Management
- Navigation
- Power Grid Management
- Science
- Spaceship Command
- Gallente Frigate
- Graviton Physics
- Propulsion Jamming
- Gallente Destroyer
- Heavy Interdiction Cruisers
- Gallente Cruiser
Plan zum Kopieren: 41 Schritte
CPU Management I CPU Management II CPU Management III Navigation I Navigation II Power Grid Management I Power Grid Management II Power Grid Management III Power Grid Management IV Power Grid Management V Science I Science II Science III Science IV Science V Spaceship Command I Spaceship Command II Spaceship Command III Spaceship Command IV Spaceship Command V Gallente Frigate I Gallente Frigate II Gallente Frigate III Graviton Physics I Graviton Physics II Graviton Physics III Graviton Physics IV Propulsion Jamming I Propulsion Jamming II Propulsion Jamming III Propulsion Jamming IV Propulsion Jamming V Gallente Destroyer I Gallente Destroyer II Gallente Destroyer III Heavy Interdiction Cruisers I Gallente Cruiser I Gallente Cruiser II Gallente Cruiser III Gallente Cruiser IV Gallente Cruiser V
Im Client: Skill-Warteschlange, „Skills aus der Zwischenablage hinzufügen“.
Mastery
Mastery I: 71 T 21 Std ab null, 3.105.940 SP. 11 Std 32 Min zusätzlich zum Fliegen.
Allgemeine Raumschiffsteuerung
Mittelgroße Hybridgeschütztürme
Magnetometrische Zielerfassung
Basis-Waffenausrüstung
Armor Tanking
Navigation
Plan für Mastery I ab null: 58 Schritte
CPU Management I CPU Management II CPU Management III Gunnery I Gunnery II Gunnery III Mechanics I Navigation I Navigation II Power Grid Management I Power Grid Management II Power Grid Management III Power Grid Management IV Power Grid Management V Science I Science II Science III Science IV Science V Spaceship Command I Spaceship Command II Spaceship Command III Spaceship Command IV Spaceship Command V Capacitor Systems Operation I Controlled Bursts I Gallente Frigate I Gallente Frigate II Gallente Frigate III Graviton Physics I Graviton Physics II Graviton Physics III Graviton Physics IV Hull Upgrades I Motion Prediction I Propulsion Jamming I Propulsion Jamming II Propulsion Jamming III Propulsion Jamming IV Propulsion Jamming V Rapid Firing I Repair Systems I Sharpshooter I Small Hybrid Turret I Small Hybrid Turret II Small Hybrid Turret III Target Management I Weapon Upgrades I Gallente Destroyer I Gallente Destroyer II Gallente Destroyer III Heavy Interdiction Cruisers I Medium Hybrid Turret I Gallente Cruiser I Gallente Cruiser II Gallente Cruiser III Gallente Cruiser IV Gallente Cruiser V
Im Client: Skill-Warteschlange, „Skills aus der Zwischenablage hinzufügen“.
Mastery II: 77 T 22 Std ab null, 3.366.945 SP. 6 T 1 Std zusätzlich zu Stufe I.
Allgemeine Raumschiffsteuerung
Mittelgroße Hybridgeschütztürme
Magnetometrische Zielerfassung
Basis-Waffenausrüstung
Armor Tanking
Plan für Mastery II ab null: 96 Schritte
CPU Management I CPU Management II CPU Management III Gunnery I Gunnery II Gunnery III Gunnery IV Mechanics I Mechanics II Mechanics III Navigation I Navigation II Navigation III Power Grid Management I Power Grid Management II Power Grid Management III Power Grid Management IV Power Grid Management V Science I Science II Science III Science IV Science V Spaceship Command I Spaceship Command II Spaceship Command III Spaceship Command IV Spaceship Command V Acceleration Control I Afterburner I Capacitor Management I Capacitor Systems Operation I Capacitor Systems Operation II Capacitor Systems Operation III Controlled Bursts I Controlled Bursts II Controlled Bursts III Electronics Upgrades I Energy Grid Upgrades I Evasive Maneuvering I Gallente Frigate I Gallente Frigate II Gallente Frigate III Graviton Physics I Graviton Physics II Graviton Physics III Graviton Physics IV Hull Upgrades I Hull Upgrades II Hull Upgrades III Long Range Targeting I Motion Prediction I Motion Prediction II Motion Prediction III Propulsion Jamming I Propulsion Jamming II Propulsion Jamming III Propulsion Jamming IV Propulsion Jamming V Rapid Firing I Rapid Firing II Rapid Firing III Repair Systems I Repair Systems II Sharpshooter I Sharpshooter II Sharpshooter III Signature Analysis I Small Hybrid Turret I Small Hybrid Turret II Small Hybrid Turret III Surgical Strike I Surgical Strike II Surgical Strike III Target Management I Target Management II Target Management III Trajectory Analysis I Trajectory Analysis II Trajectory Analysis III Warp Drive Operation I Weapon Upgrades I Weapon Upgrades II Weapon Upgrades III Gallente Destroyer I Gallente Destroyer II Gallente Destroyer III Heavy Interdiction Cruisers I Medium Hybrid Turret I Medium Hybrid Turret II Medium Hybrid Turret III Gallente Cruiser I Gallente Cruiser II Gallente Cruiser III Gallente Cruiser IV Gallente Cruiser V
Im Client: Skill-Warteschlange, „Skills aus der Zwischenablage hinzufügen“.
Mastery III: 121 T 10 Std ab null, 5.246.410 SP. 43 T 12 Std zusätzlich zu Stufe II.
Allgemeine Raumschiffsteuerung
Mittelgroße Hybridgeschütztürme
Magnetometrische Zielerfassung
Basis-Waffenausrüstung
Armor Tanking
Plan für Mastery III ab null: 141 Schritte
CPU Management I CPU Management II CPU Management III CPU Management IV Gunnery I Gunnery II Gunnery III Gunnery IV Gunnery V Mechanics I Mechanics II Mechanics III Mechanics IV Navigation I Navigation II Navigation III Navigation IV Power Grid Management I Power Grid Management II Power Grid Management III Power Grid Management IV Power Grid Management V Science I Science II Science III Science IV Science V Spaceship Command I Spaceship Command II Spaceship Command III Spaceship Command IV Spaceship Command V Acceleration Control I Acceleration Control II Acceleration Control III Afterburner I Afterburner II Afterburner III Armor Layering I Capacitor Management I Capacitor Management II Capacitor Management III Capacitor Systems Operation I Capacitor Systems Operation II Capacitor Systems Operation III Capacitor Systems Operation IV Controlled Bursts I Controlled Bursts II Controlled Bursts III Controlled Bursts IV Electronics Upgrades I Electronics Upgrades II Electronics Upgrades III Energy Grid Upgrades I Energy Grid Upgrades II Energy Grid Upgrades III Evasive Maneuvering I Evasive Maneuvering II Evasive Maneuvering III Gallente Frigate I Gallente Frigate II Gallente Frigate III Graviton Physics I Graviton Physics II Graviton Physics III Graviton Physics IV Hull Upgrades I Hull Upgrades II Hull Upgrades III Hull Upgrades IV Long Range Targeting I Long Range Targeting II Long Range Targeting III Magnetometric Sensor Compensation I Magnetometric Sensor Compensation II Magnetometric Sensor Compensation III Motion Prediction I Motion Prediction II Motion Prediction III Motion Prediction IV Propulsion Jamming I Propulsion Jamming II Propulsion Jamming III Propulsion Jamming IV Propulsion Jamming V Rapid Firing I Rapid Firing II Rapid Firing III Rapid Firing IV Repair Systems I Repair Systems II Repair Systems III Sharpshooter I Sharpshooter II Sharpshooter III Sharpshooter IV Signature Analysis I Signature Analysis II Signature Analysis III Small Hybrid Turret I Small Hybrid Turret II Small Hybrid Turret III Surgical Strike I Surgical Strike II Surgical Strike III Surgical Strike IV Target Management I Target Management II Target Management III Target Management IV Trajectory Analysis I Trajectory Analysis II Trajectory Analysis III Trajectory Analysis IV Warp Drive Operation I Warp Drive Operation II Warp Drive Operation III Weapon Upgrades I Weapon Upgrades II Weapon Upgrades III Weapon Upgrades IV Weapon Upgrades V Advanced Weapon Upgrades I EM Armor Compensation I Explosive Armor Compensation I Fuel Conservation I Gallente Destroyer I Gallente Destroyer II Gallente Destroyer III Heavy Interdiction Cruisers I Kinetic Armor Compensation I Medium Hybrid Turret I Medium Hybrid Turret II Medium Hybrid Turret III Medium Hybrid Turret IV Thermal Armor Compensation I Gallente Cruiser I Gallente Cruiser II Gallente Cruiser III Gallente Cruiser IV Gallente Cruiser V
Im Client: Skill-Warteschlange, „Skills aus der Zwischenablage hinzufügen“.
Mastery IV: 204 T 19 Std ab null, 8.847.535 SP. 83 T 8 Std zusätzlich zu Stufe III.
Allgemeine Raumschiffsteuerung
Mittelgroße Hybridgeschütztürme
Magnetometrische Zielerfassung
Basis-Waffenausrüstung
Armor Tanking
Plan für Mastery IV ab null: 183 Schritte
CPU Management I CPU Management II CPU Management III CPU Management IV CPU Management V Gunnery I Gunnery II Gunnery III Gunnery IV Gunnery V Mechanics I Mechanics II Mechanics III Mechanics IV Mechanics V Navigation I Navigation II Navigation III Navigation IV Navigation V Power Grid Management I Power Grid Management II Power Grid Management III Power Grid Management IV Power Grid Management V Science I Science II Science III Science IV Science V Spaceship Command I Spaceship Command II Spaceship Command III Spaceship Command IV Spaceship Command V Acceleration Control I Acceleration Control II Acceleration Control III Acceleration Control IV Afterburner I Afterburner II Afterburner III Afterburner IV Armor Layering I Armor Layering II Armor Layering III Capacitor Management I Capacitor Management II Capacitor Management III Capacitor Management IV Capacitor Systems Operation I Capacitor Systems Operation II Capacitor Systems Operation III Capacitor Systems Operation IV Capacitor Systems Operation V Controlled Bursts I Controlled Bursts II Controlled Bursts III Controlled Bursts IV Electronics Upgrades I Electronics Upgrades II Electronics Upgrades III Electronics Upgrades IV Energy Grid Upgrades I Energy Grid Upgrades II Energy Grid Upgrades III Energy Grid Upgrades IV Evasive Maneuvering I Evasive Maneuvering II Evasive Maneuvering III Evasive Maneuvering IV Gallente Frigate I Gallente Frigate II Gallente Frigate III Graviton Physics I Graviton Physics II Graviton Physics III Graviton Physics IV Hull Upgrades I Hull Upgrades II Hull Upgrades III Hull Upgrades IV Hull Upgrades V Long Range Targeting I Long Range Targeting II Long Range Targeting III Long Range Targeting IV Magnetometric Sensor Compensation I Magnetometric Sensor Compensation II Magnetometric Sensor Compensation III Magnetometric Sensor Compensation IV Motion Prediction I Motion Prediction II Motion Prediction III Motion Prediction IV Propulsion Jamming I Propulsion Jamming II Propulsion Jamming III Propulsion Jamming IV Propulsion Jamming V Rapid Firing I Rapid Firing II Rapid Firing III Rapid Firing IV Repair Systems I Repair Systems II Repair Systems III Repair Systems IV Sharpshooter I Sharpshooter II Sharpshooter III Sharpshooter IV Signature Analysis I Signature Analysis II Signature Analysis III Signature Analysis IV Small Hybrid Turret I Small Hybrid Turret II Small Hybrid Turret III Surgical Strike I Surgical Strike II Surgical Strike III Surgical Strike IV Target Management I Target Management II Target Management III Target Management IV Target Management V Trajectory Analysis I Trajectory Analysis II Trajectory Analysis III Trajectory Analysis IV Warp Drive Operation I Warp Drive Operation II Warp Drive Operation III Warp Drive Operation IV Weapon Upgrades I Weapon Upgrades II Weapon Upgrades III Weapon Upgrades IV Weapon Upgrades V Advanced Weapon Upgrades I Advanced Weapon Upgrades II Advanced Weapon Upgrades III Advanced Weapon Upgrades IV EM Armor Compensation I EM Armor Compensation II EM Armor Compensation III EM Armor Compensation IV Explosive Armor Compensation I Explosive Armor Compensation II Explosive Armor Compensation III Explosive Armor Compensation IV Fuel Conservation I Fuel Conservation II Fuel Conservation III Gallente Destroyer I Gallente Destroyer II Gallente Destroyer III Heavy Interdiction Cruisers I High Speed Maneuvering I High Speed Maneuvering II High Speed Maneuvering III Kinetic Armor Compensation I Kinetic Armor Compensation II Kinetic Armor Compensation III Kinetic Armor Compensation IV Medium Hybrid Turret I Medium Hybrid Turret II Medium Hybrid Turret III Medium Hybrid Turret IV Medium Hybrid Turret V Thermal Armor Compensation I Thermal Armor Compensation II Thermal Armor Compensation III Thermal Armor Compensation IV Gallente Cruiser I Gallente Cruiser II Gallente Cruiser III Gallente Cruiser IV Gallente Cruiser V Medium Blaster Specialization I Medium Railgun Specialization I
Im Client: Skill-Warteschlange, „Skills aus der Zwischenablage hinzufügen“.
Mastery V: 598 T 19 Std ab null, 25.867.775 SP. 393 T 23 Std zusätzlich zu Stufe IV.
Allgemeine Raumschiffsteuerung
Mittelgroße Hybridgeschütztürme
Magnetometrische Zielerfassung
Schildverstärkung
Basis-Waffenausrüstung
Armor Tanking
Plan für Mastery V ab null: 229 Schritte
CPU Management I CPU Management II CPU Management III CPU Management IV CPU Management V Gunnery I Gunnery II Gunnery III Gunnery IV Gunnery V Mechanics I Mechanics II Mechanics III Mechanics IV Mechanics V Navigation I Navigation II Navigation III Navigation IV Navigation V Power Grid Management I Power Grid Management II Power Grid Management III Power Grid Management IV Power Grid Management V Science I Science II Science III Science IV Science V Spaceship Command I Spaceship Command II Spaceship Command III Spaceship Command IV Spaceship Command V Acceleration Control I Acceleration Control II Acceleration Control III Acceleration Control IV Acceleration Control V Afterburner I Afterburner II Afterburner III Afterburner IV Afterburner V Armor Layering I Armor Layering II Armor Layering III Armor Layering IV Armor Layering V Capacitor Management I Capacitor Management II Capacitor Management III Capacitor Management IV Capacitor Management V Capacitor Systems Operation I Capacitor Systems Operation II Capacitor Systems Operation III Capacitor Systems Operation IV Capacitor Systems Operation V Controlled Bursts I Controlled Bursts II Controlled Bursts III Controlled Bursts IV Controlled Bursts V Electronics Upgrades I Electronics Upgrades II Electronics Upgrades III Electronics Upgrades IV Electronics Upgrades V Energy Grid Upgrades I Energy Grid Upgrades II Energy Grid Upgrades III Energy Grid Upgrades IV Energy Grid Upgrades V Evasive Maneuvering I Evasive Maneuvering II Evasive Maneuvering III Evasive Maneuvering IV Evasive Maneuvering V Gallente Frigate I Gallente Frigate II Gallente Frigate III Graviton Physics I Graviton Physics II Graviton Physics III Graviton Physics IV Hull Upgrades I Hull Upgrades II Hull Upgrades III Hull Upgrades IV Hull Upgrades V Long Range Targeting I Long Range Targeting II Long Range Targeting III Long Range Targeting IV Long Range Targeting V Magnetometric Sensor Compensation I Magnetometric Sensor Compensation II Magnetometric Sensor Compensation III Magnetometric Sensor Compensation IV Magnetometric Sensor Compensation V Motion Prediction I Motion Prediction II Motion Prediction III Motion Prediction IV Motion Prediction V Propulsion Jamming I Propulsion Jamming II Propulsion Jamming III Propulsion Jamming IV Propulsion Jamming V Rapid Firing I Rapid Firing II Rapid Firing III Rapid Firing IV Rapid Firing V Repair Systems I Repair Systems II Repair Systems III Repair Systems IV Repair Systems V Sharpshooter I Sharpshooter II Sharpshooter III Sharpshooter IV Sharpshooter V Shield Management I Shield Management II Shield Management III Shield Management IV Shield Management V Shield Operation I Shield Operation II Shield Operation III Shield Operation IV Shield Operation V Signature Analysis I Signature Analysis II Signature Analysis III Signature Analysis IV Signature Analysis V Small Hybrid Turret I Small Hybrid Turret II Small Hybrid Turret III Surgical Strike I Surgical Strike II Surgical Strike III Surgical Strike IV Surgical Strike V Target Management I Target Management II Target Management III Target Management IV Target Management V Trajectory Analysis I Trajectory Analysis II Trajectory Analysis III Trajectory Analysis IV Trajectory Analysis V Warp Drive Operation I Warp Drive Operation II Warp Drive Operation III Warp Drive Operation IV Warp Drive Operation V Weapon Upgrades I Weapon Upgrades II Weapon Upgrades III Weapon Upgrades IV Weapon Upgrades V Advanced Weapon Upgrades I Advanced Weapon Upgrades II Advanced Weapon Upgrades III Advanced Weapon Upgrades IV Advanced Weapon Upgrades V EM Armor Compensation I EM Armor Compensation II EM Armor Compensation III EM Armor Compensation IV EM Armor Compensation V Explosive Armor Compensation I Explosive Armor Compensation II Explosive Armor Compensation III Explosive Armor Compensation IV Explosive Armor Compensation V Fuel Conservation I Fuel Conservation II Fuel Conservation III Fuel Conservation IV Fuel Conservation V Gallente Destroyer I Gallente Destroyer II Gallente Destroyer III Heavy Interdiction Cruisers I High Speed Maneuvering I High Speed Maneuvering II High Speed Maneuvering III High Speed Maneuvering IV High Speed Maneuvering V Kinetic Armor Compensation I Kinetic Armor Compensation II Kinetic Armor Compensation III Kinetic Armor Compensation IV Kinetic Armor Compensation V Medium Hybrid Turret I Medium Hybrid Turret II Medium Hybrid Turret III Medium Hybrid Turret IV Medium Hybrid Turret V Thermal Armor Compensation I Thermal Armor Compensation II Thermal Armor Compensation III Thermal Armor Compensation IV Thermal Armor Compensation V Gallente Cruiser I Gallente Cruiser II Gallente Cruiser III Gallente Cruiser IV Gallente Cruiser V Medium Blaster Specialization I Medium Blaster Specialization II Medium Blaster Specialization III Medium Blaster Specialization IV Medium Blaster Specialization V Medium Railgun Specialization I Medium Railgun Specialization II Medium Railgun Specialization III Medium Railgun Specialization IV Medium Railgun Specialization V
Im Client: Skill-Warteschlange, „Skills aus der Zwischenablage hinzufügen“.
Boni
Gallente Cruiser je Skillstufe
- 5 % Bonus auf die Feuerrate von mittelgroßen Hybridgeschütztürmen
- 10 % Bonus auf die Zielverfolgungsgeschwindigkeit von mittelgroßen Hybridgeschütztürmen
Heavy Interdiction Cruisers je Skillstufe
- 15 % Bonus auf die optimale Reichweite von mittelgroßen Hybridgeschütztürmen
- 5 % Bonus auf die Reichweite von Warpstörfeldgeneratoren
Rollenbonus
- Kann Module für Warpstörfeldgenerator und Anziehungsfeldgenerator ausrüsten
- 20 % Bonus auf alle Panzerungsresistenzen
Beschreibung
Schwere Unterbrechungskreuzer vereinen die hohe Kraft von Unterbrechern und die defensiven Eigenschaften von schweren Angriffskreuzern besonders effektiv und sind dadurch im Nahkampf, sowohl in der Offensive als auch in der Defensive, unersetzlich. Schwere Unterbrechungskreuzer sind die einzigen Schiffe, die in der Lage sind, Warpstörfeldgeneratoren zu benutzen, Module, die ein Warpstörfeld generieren, welches sich zusammen mit dem Schiff überallhin bewegt.