Zum Fliegen
23 T 21 Std Training ab null, 1.033.000 SP in 5 Skills. Mindestens eine Stufe nur mit Omega.
Plan zum Kopieren: 19 Schritte
Mechanics I Mechanics II Mechanics III Mechanics IV Mechanics V Power Grid Management I Power Grid Management II Power Grid Management III Power Grid Management IV Power Grid Management V Spaceship Command I Spaceship Command II Spaceship Command III Assault Frigates I Precursor Frigate I Precursor Frigate II Precursor Frigate III Precursor Frigate IV Precursor Frigate V
Im Client: Skill-Warteschlange, „Skills aus der Zwischenablage hinzufügen“.
Mastery
Mastery I: 24 T 11 Std ab null, 1.057.080 SP. 13 Std 23 Min zusätzlich zum Fliegen.
Allgemeine Raumschiffsteuerung
Energiespeicher-Ausstoß
Kleiner Desintegrator-Geschützturm
Basis-Waffenausrüstung
Armor Tanking
Radar-Zielerfassung
Navigation
Plan für Mastery I ab null: 41 Schritte
CPU Management I CPU Management II CPU Management III Gunnery I Gunnery II Gunnery III Mechanics I Mechanics II Mechanics III Mechanics IV Mechanics V Navigation I Navigation II Power Grid Management I Power Grid Management II Power Grid Management III Power Grid Management IV Power Grid Management V Science I Science II Spaceship Command I Spaceship Command II Spaceship Command III Assault Frigates I Capacitor Emission Systems I Capacitor Systems Operation I Controlled Bursts I Hull Upgrades I Motion Prediction I Precursor Frigate I Precursor Frigate II Precursor Frigate III Precursor Frigate IV Precursor Frigate V Propulsion Jamming I Rapid Firing I Repair Systems I Sharpshooter I Small Precursor Weapon I Target Management I Weapon Upgrades I
Im Client: Skill-Warteschlange, „Skills aus der Zwischenablage hinzufügen“.
Mastery II: 29 T 4 Std ab null, 1.260.657 SP. 4 T 17 Std zusätzlich zu Stufe I.
Allgemeine Raumschiffsteuerung
Energiespeicher-Ausstoß
Kleiner Desintegrator-Geschützturm
Basis-Waffenausrüstung
Armor Tanking
Radar-Zielerfassung
Plan für Mastery II ab null: 76 Schritte
CPU Management I CPU Management II CPU Management III Gunnery I Gunnery II Gunnery III Gunnery IV Mechanics I Mechanics II Mechanics III Mechanics IV Mechanics V Navigation I Navigation II Navigation III Power Grid Management I Power Grid Management II Power Grid Management III Power Grid Management IV Power Grid Management V Science I Science II Spaceship Command I Spaceship Command II Spaceship Command III Acceleration Control I Afterburner I Assault Frigates I Capacitor Emission Systems I Capacitor Emission Systems II Capacitor Management I Capacitor Systems Operation I Capacitor Systems Operation II Capacitor Systems Operation III Controlled Bursts I Controlled Bursts II Controlled Bursts III Electronics Upgrades I Energy Grid Upgrades I Evasive Maneuvering I Hull Upgrades I Hull Upgrades II Hull Upgrades III Long Range Targeting I Motion Prediction I Motion Prediction II Motion Prediction III Precursor Frigate I Precursor Frigate II Precursor Frigate III Precursor Frigate IV Precursor Frigate V Propulsion Jamming I Propulsion Jamming II Rapid Firing I Rapid Firing II Rapid Firing III Repair Systems I Repair Systems II Sharpshooter I Sharpshooter II Sharpshooter III Signature Analysis I Small Precursor Weapon I Small Precursor Weapon II Small Precursor Weapon III Surgical Strike I Surgical Strike II Surgical Strike III Target Management I Target Management II Target Management III Warp Drive Operation I Weapon Upgrades I Weapon Upgrades II Weapon Upgrades III
Im Client: Skill-Warteschlange, „Skills aus der Zwischenablage hinzufügen“.
Mastery III: 61 T 16 Std ab null, 2.664.265 SP. 32 T 11 Std zusätzlich zu Stufe II.
Allgemeine Raumschiffsteuerung
Energiespeicher-Ausstoß
Kleiner Desintegrator-Geschützturm
Basis-Waffenausrüstung
Armor Tanking
Radar-Zielerfassung
Plan für Mastery III ab null: 120 Schritte
CPU Management I CPU Management II CPU Management III CPU Management IV Gunnery I Gunnery II Gunnery III Gunnery IV Mechanics I Mechanics II Mechanics III Mechanics IV Mechanics V Navigation I Navigation II Navigation III Navigation IV Power Grid Management I Power Grid Management II Power Grid Management III Power Grid Management IV Power Grid Management V Science I Science II Spaceship Command I Spaceship Command II Spaceship Command III Acceleration Control I Acceleration Control II Acceleration Control III Afterburner I Afterburner II Afterburner III Armor Layering I Assault Frigates I Capacitor Emission Systems I Capacitor Emission Systems II Capacitor Emission Systems III Capacitor Management I Capacitor Management II Capacitor Management III Capacitor Systems Operation I Capacitor Systems Operation II Capacitor Systems Operation III Capacitor Systems Operation IV Controlled Bursts I Controlled Bursts II Controlled Bursts III Controlled Bursts IV Electronics Upgrades I Electronics Upgrades II Electronics Upgrades III Energy Grid Upgrades I Energy Grid Upgrades II Energy Grid Upgrades III Evasive Maneuvering I Evasive Maneuvering II Evasive Maneuvering III Hull Upgrades I Hull Upgrades II Hull Upgrades III Hull Upgrades IV Long Range Targeting I Long Range Targeting II Long Range Targeting III Motion Prediction I Motion Prediction II Motion Prediction III Motion Prediction IV Precursor Frigate I Precursor Frigate II Precursor Frigate III Precursor Frigate IV Precursor Frigate V Propulsion Jamming I Propulsion Jamming II Propulsion Jamming III Radar Sensor Compensation I Radar Sensor Compensation II Radar Sensor Compensation III Rapid Firing I Rapid Firing II Rapid Firing III Rapid Firing IV Repair Systems I Repair Systems II Repair Systems III Sharpshooter I Sharpshooter II Sharpshooter III Sharpshooter IV Signature Analysis I Signature Analysis II Signature Analysis III Small Precursor Weapon I Small Precursor Weapon II Small Precursor Weapon III Small Precursor Weapon IV Surgical Strike I Surgical Strike II Surgical Strike III Surgical Strike IV Target Management I Target Management II Target Management III Target Management IV Warp Drive Operation I Warp Drive Operation II Warp Drive Operation III Weapon Upgrades I Weapon Upgrades II Weapon Upgrades III Weapon Upgrades IV Weapon Upgrades V Advanced Weapon Upgrades I EM Armor Compensation I Explosive Armor Compensation I Fuel Conservation I Kinetic Armor Compensation I Thermal Armor Compensation I
Im Client: Skill-Warteschlange, „Skills aus der Zwischenablage hinzufügen“.
Mastery IV: 140 T 9 Std ab null, 6.065.680 SP. 78 T 17 Std zusätzlich zu Stufe III.
Allgemeine Raumschiffsteuerung
Energiespeicher-Ausstoß
Kleiner Desintegrator-Geschützturm
Basis-Waffenausrüstung
Armor Tanking
Radar-Zielerfassung
Plan für Mastery IV ab null: 164 Schritte
CPU Management I CPU Management II CPU Management III CPU Management IV CPU Management V Gunnery I Gunnery II Gunnery III Gunnery IV Gunnery V Mechanics I Mechanics II Mechanics III Mechanics IV Mechanics V Navigation I Navigation II Navigation III Navigation IV Navigation V Power Grid Management I Power Grid Management II Power Grid Management III Power Grid Management IV Power Grid Management V Science I Science II Spaceship Command I Spaceship Command II Spaceship Command III Spaceship Command IV Acceleration Control I Acceleration Control II Acceleration Control III Acceleration Control IV Afterburner I Afterburner II Afterburner III Afterburner IV Armor Layering I Armor Layering II Armor Layering III Assault Frigates I Capacitor Emission Systems I Capacitor Emission Systems II Capacitor Emission Systems III Capacitor Emission Systems IV Capacitor Management I Capacitor Management II Capacitor Management III Capacitor Management IV Capacitor Systems Operation I Capacitor Systems Operation II Capacitor Systems Operation III Capacitor Systems Operation IV Capacitor Systems Operation V Controlled Bursts I Controlled Bursts II Controlled Bursts III Controlled Bursts IV Electronics Upgrades I Electronics Upgrades II Electronics Upgrades III Electronics Upgrades IV Energy Grid Upgrades I Energy Grid Upgrades II Energy Grid Upgrades III Energy Grid Upgrades IV Evasive Maneuvering I Evasive Maneuvering II Evasive Maneuvering III Evasive Maneuvering IV Hull Upgrades I Hull Upgrades II Hull Upgrades III Hull Upgrades IV Hull Upgrades V Long Range Targeting I Long Range Targeting II Long Range Targeting III Long Range Targeting IV Motion Prediction I Motion Prediction II Motion Prediction III Motion Prediction IV Precursor Frigate I Precursor Frigate II Precursor Frigate III Precursor Frigate IV Precursor Frigate V Propulsion Jamming I Propulsion Jamming II Propulsion Jamming III Propulsion Jamming IV Radar Sensor Compensation I Radar Sensor Compensation II Radar Sensor Compensation III Radar Sensor Compensation IV Rapid Firing I Rapid Firing II Rapid Firing III Rapid Firing IV Repair Systems I Repair Systems II Repair Systems III Repair Systems IV Sharpshooter I Sharpshooter II Sharpshooter III Sharpshooter IV Signature Analysis I Signature Analysis II Signature Analysis III Signature Analysis IV Small Precursor Weapon I Small Precursor Weapon II Small Precursor Weapon III Small Precursor Weapon IV Small Precursor Weapon V Surgical Strike I Surgical Strike II Surgical Strike III Surgical Strike IV Target Management I Target Management II Target Management III Target Management IV Target Management V Warp Drive Operation I Warp Drive Operation II Warp Drive Operation III Warp Drive Operation IV Weapon Upgrades I Weapon Upgrades II Weapon Upgrades III Weapon Upgrades IV Weapon Upgrades V Advanced Weapon Upgrades I Advanced Weapon Upgrades II Advanced Weapon Upgrades III Advanced Weapon Upgrades IV EM Armor Compensation I EM Armor Compensation II EM Armor Compensation III EM Armor Compensation IV Explosive Armor Compensation I Explosive Armor Compensation II Explosive Armor Compensation III Explosive Armor Compensation IV Fuel Conservation I Fuel Conservation II Fuel Conservation III High Speed Maneuvering I High Speed Maneuvering II High Speed Maneuvering III Kinetic Armor Compensation I Kinetic Armor Compensation II Kinetic Armor Compensation III Kinetic Armor Compensation IV Small Disintegrator Specialization I Thermal Armor Compensation I Thermal Armor Compensation II Thermal Armor Compensation III Thermal Armor Compensation IV
Im Client: Skill-Warteschlange, „Skills aus der Zwischenablage hinzufügen“.
Mastery V: 474 T 3 Std ab null, 20.482.415 SP. 333 T 17 Std zusätzlich zu Stufe IV.
Allgemeine Raumschiffsteuerung
Energiespeicher-Ausstoß
Kleiner Desintegrator-Geschützturm
Basis-Waffenausrüstung
Armor Tanking
Radar-Zielerfassung
Plan für Mastery V ab null: 198 Schritte
CPU Management I CPU Management II CPU Management III CPU Management IV CPU Management V Gunnery I Gunnery II Gunnery III Gunnery IV Gunnery V Mechanics I Mechanics II Mechanics III Mechanics IV Mechanics V Navigation I Navigation II Navigation III Navigation IV Navigation V Power Grid Management I Power Grid Management II Power Grid Management III Power Grid Management IV Power Grid Management V Science I Science II Spaceship Command I Spaceship Command II Spaceship Command III Spaceship Command IV Spaceship Command V Acceleration Control I Acceleration Control II Acceleration Control III Acceleration Control IV Acceleration Control V Afterburner I Afterburner II Afterburner III Afterburner IV Afterburner V Armor Layering I Armor Layering II Armor Layering III Armor Layering IV Armor Layering V Assault Frigates I Capacitor Emission Systems I Capacitor Emission Systems II Capacitor Emission Systems III Capacitor Emission Systems IV Capacitor Emission Systems V Capacitor Management I Capacitor Management II Capacitor Management III Capacitor Management IV Capacitor Management V Capacitor Systems Operation I Capacitor Systems Operation II Capacitor Systems Operation III Capacitor Systems Operation IV Capacitor Systems Operation V Controlled Bursts I Controlled Bursts II Controlled Bursts III Controlled Bursts IV Controlled Bursts V Electronics Upgrades I Electronics Upgrades II Electronics Upgrades III Electronics Upgrades IV Electronics Upgrades V Energy Grid Upgrades I Energy Grid Upgrades II Energy Grid Upgrades III Energy Grid Upgrades IV Energy Grid Upgrades V Evasive Maneuvering I Evasive Maneuvering II Evasive Maneuvering III Evasive Maneuvering IV Evasive Maneuvering V Hull Upgrades I Hull Upgrades II Hull Upgrades III Hull Upgrades IV Hull Upgrades V Long Range Targeting I Long Range Targeting II Long Range Targeting III Long Range Targeting IV Long Range Targeting V Motion Prediction I Motion Prediction II Motion Prediction III Motion Prediction IV Motion Prediction V Precursor Frigate I Precursor Frigate II Precursor Frigate III Precursor Frigate IV Precursor Frigate V Propulsion Jamming I Propulsion Jamming II Propulsion Jamming III Propulsion Jamming IV Propulsion Jamming V Radar Sensor Compensation I Radar Sensor Compensation II Radar Sensor Compensation III Radar Sensor Compensation IV Radar Sensor Compensation V Rapid Firing I Rapid Firing II Rapid Firing III Rapid Firing IV Rapid Firing V Repair Systems I Repair Systems II Repair Systems III Repair Systems IV Repair Systems V Sharpshooter I Sharpshooter II Sharpshooter III Sharpshooter IV Sharpshooter V Signature Analysis I Signature Analysis II Signature Analysis III Signature Analysis IV Signature Analysis V Small Precursor Weapon I Small Precursor Weapon II Small Precursor Weapon III Small Precursor Weapon IV Small Precursor Weapon V Surgical Strike I Surgical Strike II Surgical Strike III Surgical Strike IV Surgical Strike V Target Management I Target Management II Target Management III Target Management IV Target Management V Warp Drive Operation I Warp Drive Operation II Warp Drive Operation III Warp Drive Operation IV Warp Drive Operation V Weapon Upgrades I Weapon Upgrades II Weapon Upgrades III Weapon Upgrades IV Weapon Upgrades V Advanced Weapon Upgrades I Advanced Weapon Upgrades II Advanced Weapon Upgrades III Advanced Weapon Upgrades IV Advanced Weapon Upgrades V EM Armor Compensation I EM Armor Compensation II EM Armor Compensation III EM Armor Compensation IV EM Armor Compensation V Explosive Armor Compensation I Explosive Armor Compensation II Explosive Armor Compensation III Explosive Armor Compensation IV Explosive Armor Compensation V Fuel Conservation I Fuel Conservation II Fuel Conservation III Fuel Conservation IV Fuel Conservation V High Speed Maneuvering I High Speed Maneuvering II High Speed Maneuvering III High Speed Maneuvering IV High Speed Maneuvering V Kinetic Armor Compensation I Kinetic Armor Compensation II Kinetic Armor Compensation III Kinetic Armor Compensation IV Kinetic Armor Compensation V Small Disintegrator Specialization I Small Disintegrator Specialization II Small Disintegrator Specialization III Small Disintegrator Specialization IV Small Disintegrator Specialization V Thermal Armor Compensation I Thermal Armor Compensation II Thermal Armor Compensation III Thermal Armor Compensation IV Thermal Armor Compensation V
Im Client: Skill-Warteschlange, „Skills aus der Zwischenablage hinzufügen“.
Boni
Assault Frigates je Skillstufe
- 7,5 % Bonus auf die maximale Reichweite der leichten entropischen Desintegratoren
- 20 % Bonus auf maximalen Schadensmultiplikatorbonus von leichten entropischen Desintegratoren
Precursor Frigate je Skillstufe
- 5 % Bonus auf den Schaden durch leichte entropische Desintegratoren
- 4 % Bonus auf alle Panzerungsresistenzen
Rollenbonus
- 50 % Reduktion der Erhöhung des Signaturradius durch Mikrowarpantrieb
- Kann Angriffsschadensregulierer ausrüsten
- 50 % reduzierter Energiespeicherverbrauch von Energieneutralisierer-Modulen
- 50 % reduzierter Energiespeicherverbrauch von Panzerungs-Fernreparatursystemen
- 50 % reduzierter Energiespeicherverbrauch von Smart Bomb
- 100 % Bonus auf die Reichweite von Panzerungs-Fernreparatursystemen
Beschreibung
Mit ihrem angepassten Design der Kollektiv-Fregatte der Damavik-Klasse besteht die Grundidee der Nergal darin, den leichten Triglavia-Rumpf zu einer Angriffsfregatte zu machen, die auf die mächtigen Fähigkeiten des Kernschiffsrahmens aufbaut. Die Nergal wurde auf Basis verschiedener Designs angepasst, stützt sich aber hauptsächlich auf die beliebte Angriffsfregatte der Enyo-Klasse: Die Triglavia-Energiesysteme und die leichte entropische Desintegratorkapazität machen sie zu einem angsteinflößenden Angriffsschiff. Als Angriffsfregatte verfügt die Nergal über eine verbesserte Signaturradiusdämpfung des Mikrowarpantriebs und kann ihre Verteidigung mittels Angriffsschadenskontrolle verbessern. Dieser kompakte Kämpfer nutzt außerdem eine größere Reichweite und erhöhten Schaden vom entropischen Desintegrator, während die Triglavia-Kernsysteme Vorteile beim Einsatz von Energieneutralisierern und Impulswaffen sowie Panzerungs-Fernreparatursystemen verschaffen. „Es war relativ unkompliziert, den zugrundeliegenden Damavik-Rumpftyp mit den Enyo-Angriffsmodifikationen auszurüsten, da der Schiffsrahmen größer ist. Außerdem konnten wir verbesserte Drohnenhangars installieren und die Bandbreite kontrollieren. Ein Hinweis zu Drohnen: Einer unserer Techniker hat unsachgemäß auf einen gesperrten Abschnitt der Triglavia-Verschlüsselungsdatenbank zugegriffen und versehentlich eine inaktive Subversionsroutine aktiviert. Das Testschiff hat umfangreichen Schaden genommen. Leider ist keine Disziplinarstrafe nötig und seine Angehörigen wurden gemäß Deckprotokollen verständigt. Die Leitung der Navy-Forschungsabteilung sollte in Betracht ziehen, die CreoDron-Forschungsgruppe zu informieren und dazu anzuhalten, zusätzliche Vorsichtsmaßnahmen zu treffen.“ – Auszug aus einem Bericht für die Federal Navy von der Roden Shipyards Precursor Technology Research Group