Atlas
Moros

Zum Fliegen

98 T Training ab null, 4.234.175 SP in 17 Skills. Mindestens eine Stufe nur mit Omega.

Plan zum Kopieren: 57 Schritte
Gunnery I
Gunnery II
Navigation I
Navigation II
Navigation III
Navigation IV
Navigation V
Science I
Science II
Science III
Science IV
Science V
Spaceship Command I
Spaceship Command II
Spaceship Command III
Spaceship Command IV
Spaceship Command V
Advanced Spaceship Command I
Advanced Spaceship Command II
Advanced Spaceship Command III
Advanced Spaceship Command IV
Advanced Spaceship Command V
Gallente Frigate I
Gallente Frigate II
Gallente Frigate III
Warp Drive Operation I
Warp Drive Operation II
Warp Drive Operation III
Warp Drive Operation IV
Warp Drive Operation V
Weapon Upgrades I
Weapon Upgrades II
Weapon Upgrades III
Weapon Upgrades IV
Advanced Weapon Upgrades I
Advanced Weapon Upgrades II
Advanced Weapon Upgrades III
Advanced Weapon Upgrades IV
Advanced Weapon Upgrades V
Capital Ships I
Capital Ships II
Capital Ships III
Gallente Destroyer I
Gallente Destroyer II
Gallente Destroyer III
Jump Drive Operation I
Gallente Cruiser I
Gallente Cruiser II
Gallente Cruiser III
Tactical Weapon Reconfiguration I
Gallente Battlecruiser I
Gallente Battlecruiser II
Gallente Battlecruiser III
Gallente Battleship I
Gallente Battleship II
Gallente Battleship III
Gallente Dreadnought I

Im Client: Skill-Warteschlange, „Skills aus der Zwischenablage hinzufügen“.

Mastery

Mastery I: 167 T 22 Std ab null, 7.255.250 SP. 69 T 22 Std zusätzlich zum Fliegen.

Plan für Mastery I ab null: 99 Schritte
CPU Management I
Gunnery I
Gunnery II
Gunnery III
Gunnery IV
Gunnery V
Mechanics I
Mechanics II
Mechanics III
Mechanics IV
Mechanics V
Navigation I
Navigation II
Navigation III
Navigation IV
Navigation V
Power Grid Management I
Science I
Science II
Science III
Science IV
Science V
Spaceship Command I
Spaceship Command II
Spaceship Command III
Spaceship Command IV
Spaceship Command V
Advanced Spaceship Command I
Advanced Spaceship Command II
Advanced Spaceship Command III
Advanced Spaceship Command IV
Advanced Spaceship Command V
Capacitor Systems Operation I
Controlled Bursts I
Gallente Frigate I
Gallente Frigate II
Gallente Frigate III
Hull Upgrades I
Hull Upgrades II
Hull Upgrades III
Hull Upgrades IV
Hull Upgrades V
Motion Prediction I
Rapid Firing I
Repair Systems I
Repair Systems II
Repair Systems III
Repair Systems IV
Repair Systems V
Sharpshooter I
Small Hybrid Turret I
Small Hybrid Turret II
Small Hybrid Turret III
Surgical Strike I
Target Management I
Trajectory Analysis I
Warp Drive Operation I
Warp Drive Operation II
Warp Drive Operation III
Warp Drive Operation IV
Warp Drive Operation V
Weapon Upgrades I
Weapon Upgrades II
Weapon Upgrades III
Weapon Upgrades IV
Weapon Upgrades V
Advanced Weapon Upgrades I
Advanced Weapon Upgrades II
Advanced Weapon Upgrades III
Advanced Weapon Upgrades IV
Advanced Weapon Upgrades V
Capital Repair Systems I
Capital Ships I
Capital Ships II
Capital Ships III
Gallente Destroyer I
Gallente Destroyer II
Gallente Destroyer III
Jump Drive Operation I
Medium Hybrid Turret I
Medium Hybrid Turret II
Medium Hybrid Turret III
Gallente Cruiser I
Gallente Cruiser II
Gallente Cruiser III
Large Hybrid Turret I
Large Hybrid Turret II
Large Hybrid Turret III
Large Hybrid Turret IV
Large Hybrid Turret V
Tactical Weapon Reconfiguration I
Capital Hybrid Turret I
Gallente Battlecruiser I
Gallente Battlecruiser II
Gallente Battlecruiser III
Gallente Battleship I
Gallente Battleship II
Gallente Battleship III
Gallente Dreadnought I

Im Client: Skill-Warteschlange, „Skills aus der Zwischenablage hinzufügen“.

Boni

Gallente Dreadnought je Skillstufe

Rollenbonus

  • Es kann ein Belagerungsmodul eingebaut werden
  • 5× Abzug auf die Durchlaufzeit von Entosis-Netzwerken

Beschreibung

Im Vergleich zu anderen Dreadnoughts ist die beeindruckende Moros unheimlich stark darin, übermächtige Angreifer abzuwehren, und stellt gleichzeitig immer noch eine ziemliche Bedrohung für alle größeren Schiffe auf dem Schlachtfeld dar. Mit ihren vielseitigen Möglichkeiten zur Nahbereichsabwehr und der einschüchternden Fähigkeit, schnelle und überaus vernichtende Angriffe einzuleiten, kann die Moros leicht im Alleingang den Ausgang einer Flottenschlacht entscheiden.