Zum Fliegen
25 Min Training ab null, 750 SP in 2 Skills. Alle Stufen sind auch als Alpha trainierbar.
Plan zum Kopieren: 2 Schritte
Spaceship Command I Gallente Frigate I
Im Client: Skill-Warteschlange, „Skills aus der Zwischenablage hinzufügen“.
Mastery
Mastery I: 6 Std 49 Min ab null, 12.250 SP. 6 Std 24 Min zusätzlich zum Fliegen.
Allgemeine Raumschiffsteuerung
Sensordämpfung
Magnetometrische Zielerfassung
Armor Tanking
Navigation
Plan für Mastery I ab null: 15 Schritte
CPU Management I CPU Management II CPU Management III Mechanics I Navigation I Power Grid Management I Science I Spaceship Command I Capacitor Systems Operation I Electronic Warfare I Gallente Frigate I Hull Upgrades I Repair Systems I Sensor Linking I Target Management I
Im Client: Skill-Warteschlange, „Skills aus der Zwischenablage hinzufügen“.
Mastery II: 1 T 20 Std ab null, 79.902 SP. 1 T 13 Std zusätzlich zu Stufe I.
Allgemeine Raumschiffsteuerung
Magnetometrische Zielerfassung
Armor Tanking
Plan für Mastery II ab null: 41 Schritte
CPU Management I CPU Management II CPU Management III Mechanics I Mechanics II Mechanics III Navigation I Navigation II Navigation III Power Grid Management I Power Grid Management II Power Grid Management III Science I Spaceship Command I Spaceship Command II Acceleration Control I Afterburner I Capacitor Management I Capacitor Systems Operation I Capacitor Systems Operation II Capacitor Systems Operation III Electronic Warfare I Electronic Warfare II Electronics Upgrades I Energy Grid Upgrades I Evasive Maneuvering I Gallente Frigate I Hull Upgrades I Hull Upgrades II Hull Upgrades III Long Range Targeting I Repair Systems I Repair Systems II Sensor Linking I Sensor Linking II Signature Analysis I Target Management I Target Management II Target Management III Warp Drive Operation I Frequency Modulation I
Im Client: Skill-Warteschlange, „Skills aus der Zwischenablage hinzufügen“.
Mastery III: 14 T 18 Std ab null, 638.040 SP. 12 T 22 Std zusätzlich zu Stufe II.
Allgemeine Raumschiffsteuerung
Sensordämpfung
Magnetometrische Zielerfassung
Armor Tanking
Plan für Mastery III ab null: 84 Schritte
CPU Management I CPU Management II CPU Management III CPU Management IV Mechanics I Mechanics II Mechanics III Mechanics IV Navigation I Navigation II Navigation III Navigation IV Power Grid Management I Power Grid Management II Power Grid Management III Power Grid Management IV Science I Spaceship Command I Spaceship Command II Spaceship Command III Acceleration Control I Acceleration Control II Acceleration Control III Afterburner I Afterburner II Afterburner III Armor Layering I Capacitor Management I Capacitor Management II Capacitor Management III Capacitor Systems Operation I Capacitor Systems Operation II Capacitor Systems Operation III Capacitor Systems Operation IV Electronic Warfare I Electronic Warfare II Electronic Warfare III Electronics Upgrades I Electronics Upgrades II Electronics Upgrades III Energy Grid Upgrades I Energy Grid Upgrades II Energy Grid Upgrades III Evasive Maneuvering I Evasive Maneuvering II Evasive Maneuvering III Gallente Frigate I Hull Upgrades I Hull Upgrades II Hull Upgrades III Hull Upgrades IV Long Range Targeting I Long Range Targeting II Long Range Targeting III Magnetometric Sensor Compensation I Magnetometric Sensor Compensation II Magnetometric Sensor Compensation III Repair Systems I Repair Systems II Repair Systems III Sensor Linking I Sensor Linking II Sensor Linking III Signature Analysis I Signature Analysis II Signature Analysis III Target Management I Target Management II Target Management III Target Management IV Warp Drive Operation I Warp Drive Operation II Warp Drive Operation III EM Armor Compensation I Explosive Armor Compensation I Frequency Modulation I Frequency Modulation II Frequency Modulation III Fuel Conservation I Kinetic Armor Compensation I Long Distance Jamming I Long Distance Jamming II Long Distance Jamming III Thermal Armor Compensation I
Im Client: Skill-Warteschlange, „Skills aus der Zwischenablage hinzufügen“.
Mastery IV: 96 T 18 Std ab null, 4.181.225 SP. 82 T zusätzlich zu Stufe III.
Allgemeine Raumschiffsteuerung
Sensordämpfung
Magnetometrische Zielerfassung
Armor Tanking
Plan für Mastery IV ab null: 129 Schritte
CPU Management I CPU Management II CPU Management III CPU Management IV CPU Management V Mechanics I Mechanics II Mechanics III Mechanics IV Mechanics V Navigation I Navigation II Navigation III Navigation IV Navigation V Power Grid Management I Power Grid Management II Power Grid Management III Power Grid Management IV Power Grid Management V Science I Spaceship Command I Spaceship Command II Spaceship Command III Spaceship Command IV Acceleration Control I Acceleration Control II Acceleration Control III Acceleration Control IV Afterburner I Afterburner II Afterburner III Afterburner IV Armor Layering I Armor Layering II Armor Layering III Capacitor Management I Capacitor Management II Capacitor Management III Capacitor Management IV Capacitor Systems Operation I Capacitor Systems Operation II Capacitor Systems Operation III Capacitor Systems Operation IV Capacitor Systems Operation V Electronic Warfare I Electronic Warfare II Electronic Warfare III Electronics Upgrades I Electronics Upgrades II Electronics Upgrades III Electronics Upgrades IV Energy Grid Upgrades I Energy Grid Upgrades II Energy Grid Upgrades III Energy Grid Upgrades IV Evasive Maneuvering I Evasive Maneuvering II Evasive Maneuvering III Evasive Maneuvering IV Gallente Frigate I Hull Upgrades I Hull Upgrades II Hull Upgrades III Hull Upgrades IV Hull Upgrades V Long Range Targeting I Long Range Targeting II Long Range Targeting III Long Range Targeting IV Magnetometric Sensor Compensation I Magnetometric Sensor Compensation II Magnetometric Sensor Compensation III Magnetometric Sensor Compensation IV Repair Systems I Repair Systems II Repair Systems III Repair Systems IV Sensor Linking I Sensor Linking II Sensor Linking III Sensor Linking IV Signature Analysis I Signature Analysis II Signature Analysis III Signature Analysis IV Target Management I Target Management II Target Management III Target Management IV Target Management V Warp Drive Operation I Warp Drive Operation II Warp Drive Operation III Warp Drive Operation IV EM Armor Compensation I EM Armor Compensation II EM Armor Compensation III EM Armor Compensation IV Explosive Armor Compensation I Explosive Armor Compensation II Explosive Armor Compensation III Explosive Armor Compensation IV Frequency Modulation I Frequency Modulation II Frequency Modulation III Frequency Modulation IV Fuel Conservation I Fuel Conservation II Fuel Conservation III High Speed Maneuvering I High Speed Maneuvering II High Speed Maneuvering III Kinetic Armor Compensation I Kinetic Armor Compensation II Kinetic Armor Compensation III Kinetic Armor Compensation IV Long Distance Jamming I Long Distance Jamming II Long Distance Jamming III Long Distance Jamming IV Signal Suppression I Signal Suppression II Signal Suppression III Signal Suppression IV Thermal Armor Compensation I Thermal Armor Compensation II Thermal Armor Compensation III Thermal Armor Compensation IV
Im Client: Skill-Warteschlange, „Skills aus der Zwischenablage hinzufügen“.
Mastery V: 397 T 10 Std ab null, 17.168.750 SP. 300 T 15 Std zusätzlich zu Stufe IV.
Allgemeine Raumschiffsteuerung
Sensordämpfung
Magnetometrische Zielerfassung
Schildverstärkung
Armor Tanking
Plan für Mastery V ab null: 165 Schritte
CPU Management I CPU Management II CPU Management III CPU Management IV CPU Management V Mechanics I Mechanics II Mechanics III Mechanics IV Mechanics V Navigation I Navigation II Navigation III Navigation IV Navigation V Power Grid Management I Power Grid Management II Power Grid Management III Power Grid Management IV Power Grid Management V Science I Spaceship Command I Spaceship Command II Spaceship Command III Spaceship Command IV Spaceship Command V Acceleration Control I Acceleration Control II Acceleration Control III Acceleration Control IV Acceleration Control V Afterburner I Afterburner II Afterburner III Afterburner IV Afterburner V Armor Layering I Armor Layering II Armor Layering III Armor Layering IV Armor Layering V Capacitor Management I Capacitor Management II Capacitor Management III Capacitor Management IV Capacitor Management V Capacitor Systems Operation I Capacitor Systems Operation II Capacitor Systems Operation III Capacitor Systems Operation IV Capacitor Systems Operation V Electronic Warfare I Electronic Warfare II Electronic Warfare III Electronics Upgrades I Electronics Upgrades II Electronics Upgrades III Electronics Upgrades IV Electronics Upgrades V Energy Grid Upgrades I Energy Grid Upgrades II Energy Grid Upgrades III Energy Grid Upgrades IV Energy Grid Upgrades V Evasive Maneuvering I Evasive Maneuvering II Evasive Maneuvering III Evasive Maneuvering IV Evasive Maneuvering V Gallente Frigate I Hull Upgrades I Hull Upgrades II Hull Upgrades III Hull Upgrades IV Hull Upgrades V Long Range Targeting I Long Range Targeting II Long Range Targeting III Long Range Targeting IV Long Range Targeting V Magnetometric Sensor Compensation I Magnetometric Sensor Compensation II Magnetometric Sensor Compensation III Magnetometric Sensor Compensation IV Magnetometric Sensor Compensation V Repair Systems I Repair Systems II Repair Systems III Repair Systems IV Repair Systems V Sensor Linking I Sensor Linking II Sensor Linking III Sensor Linking IV Sensor Linking V Shield Management I Shield Management II Shield Management III Shield Management IV Shield Management V Shield Operation I Shield Operation II Shield Operation III Shield Operation IV Shield Operation V Signature Analysis I Signature Analysis II Signature Analysis III Signature Analysis IV Signature Analysis V Target Management I Target Management II Target Management III Target Management IV Target Management V Warp Drive Operation I Warp Drive Operation II Warp Drive Operation III Warp Drive Operation IV Warp Drive Operation V EM Armor Compensation I EM Armor Compensation II EM Armor Compensation III EM Armor Compensation IV EM Armor Compensation V Explosive Armor Compensation I Explosive Armor Compensation II Explosive Armor Compensation III Explosive Armor Compensation IV Explosive Armor Compensation V Frequency Modulation I Frequency Modulation II Frequency Modulation III Frequency Modulation IV Frequency Modulation V Fuel Conservation I Fuel Conservation II Fuel Conservation III Fuel Conservation IV Fuel Conservation V High Speed Maneuvering I High Speed Maneuvering II High Speed Maneuvering III High Speed Maneuvering IV High Speed Maneuvering V Kinetic Armor Compensation I Kinetic Armor Compensation II Kinetic Armor Compensation III Kinetic Armor Compensation IV Kinetic Armor Compensation V Long Distance Jamming I Long Distance Jamming II Long Distance Jamming III Long Distance Jamming IV Long Distance Jamming V Signal Suppression I Signal Suppression II Signal Suppression III Signal Suppression IV Signal Suppression V Thermal Armor Compensation I Thermal Armor Compensation II Thermal Armor Compensation III Thermal Armor Compensation IV Thermal Armor Compensation V
Im Client: Skill-Warteschlange, „Skills aus der Zwischenablage hinzufügen“.
Boni
Gallente Frigate je Skillstufe
- 7,5 % Bonus auf die Effektivität von Sensorferndämpfern
- 10 % Reduktion der Aktivierungskosten von Sensorferndämpfern
Beschreibung
Die Maulus ist ein Hochtechnologieschiff, das auf elektronische Kriegsführung spezialisiert ist. Sie wird aufgrund ihrer ausgezeichneten Sensordämpfertechnologie vor allem in der Flottenkriegsführung sehr geschätzt.