Zum Fliegen
9 Std 19 Min Training ab null, 16.750 SP in 3 Skills. Mindestens eine Stufe nur mit Omega.
Plan zum Kopieren: 5 Schritte
Spaceship Command I Precursor Frigate I Precursor Frigate II Precursor Frigate III Precursor Destroyer I
Im Client: Skill-Warteschlange, „Skills aus der Zwischenablage hinzufügen“.
Mastery
Mastery I: 1 T 3 Std ab null, 49.080 SP. 17 Std 58 Min zusätzlich zum Fliegen.
Allgemeine Raumschiffsteuerung
Energiespeicher-Ausstoß
Kleiner Desintegrator-Geschützturm
Basis-Waffenausrüstung
Armor Tanking
Radar-Zielerfassung
Navigation
Plan für Mastery I ab null: 31 Schritte
CPU Management I CPU Management II CPU Management III Gunnery I Gunnery II Gunnery III Mechanics I Navigation I Navigation II Power Grid Management I Power Grid Management II Power Grid Management III Science I Science II Spaceship Command I Capacitor Emission Systems I Capacitor Systems Operation I Controlled Bursts I Hull Upgrades I Motion Prediction I Precursor Frigate I Precursor Frigate II Precursor Frigate III Propulsion Jamming I Rapid Firing I Repair Systems I Sharpshooter I Small Precursor Weapon I Target Management I Weapon Upgrades I Precursor Destroyer I
Im Client: Skill-Warteschlange, „Skills aus der Zwischenablage hinzufügen“.
Mastery II: 6 T 1 Std ab null, 261.572 SP. 4 T 22 Std zusätzlich zu Stufe I.
Allgemeine Raumschiffsteuerung
Energiespeicher-Ausstoß
Kleiner Desintegrator-Geschützturm
Basis-Waffenausrüstung
Armor Tanking
Radar-Zielerfassung
Plan für Mastery II ab null: 69 Schritte
CPU Management I CPU Management II CPU Management III Gunnery I Gunnery II Gunnery III Gunnery IV Mechanics I Mechanics II Mechanics III Navigation I Navigation II Navigation III Power Grid Management I Power Grid Management II Power Grid Management III Science I Science II Spaceship Command I Spaceship Command II Acceleration Control I Afterburner I Capacitor Emission Systems I Capacitor Emission Systems II Capacitor Management I Capacitor Systems Operation I Capacitor Systems Operation II Capacitor Systems Operation III Controlled Bursts I Controlled Bursts II Controlled Bursts III Electronics Upgrades I Energy Grid Upgrades I Evasive Maneuvering I Hull Upgrades I Hull Upgrades II Hull Upgrades III Long Range Targeting I Motion Prediction I Motion Prediction II Motion Prediction III Precursor Frigate I Precursor Frigate II Precursor Frigate III Propulsion Jamming I Propulsion Jamming II Rapid Firing I Rapid Firing II Rapid Firing III Repair Systems I Repair Systems II Sharpshooter I Sharpshooter II Sharpshooter III Signature Analysis I Small Precursor Weapon I Small Precursor Weapon II Small Precursor Weapon III Surgical Strike I Surgical Strike II Surgical Strike III Target Management I Target Management II Target Management III Warp Drive Operation I Weapon Upgrades I Weapon Upgrades II Weapon Upgrades III Precursor Destroyer I
Im Client: Skill-Warteschlange, „Skills aus der Zwischenablage hinzufügen“.
Mastery III: 40 T 10 Std ab null, 1.746.275 SP. 34 T 8 Std zusätzlich zu Stufe II.
Allgemeine Raumschiffsteuerung
Energiespeicher-Ausstoß
Kleiner Desintegrator-Geschützturm
Basis-Waffenausrüstung
Armor Tanking
Radar-Zielerfassung
Plan für Mastery III ab null: 116 Schritte
CPU Management I CPU Management II CPU Management III CPU Management IV Gunnery I Gunnery II Gunnery III Gunnery IV Mechanics I Mechanics II Mechanics III Mechanics IV Navigation I Navigation II Navigation III Navigation IV Power Grid Management I Power Grid Management II Power Grid Management III Power Grid Management IV Science I Science II Spaceship Command I Spaceship Command II Spaceship Command III Acceleration Control I Acceleration Control II Acceleration Control III Afterburner I Afterburner II Afterburner III Armor Layering I Capacitor Emission Systems I Capacitor Emission Systems II Capacitor Emission Systems III Capacitor Management I Capacitor Management II Capacitor Management III Capacitor Systems Operation I Capacitor Systems Operation II Capacitor Systems Operation III Capacitor Systems Operation IV Controlled Bursts I Controlled Bursts II Controlled Bursts III Controlled Bursts IV Electronics Upgrades I Electronics Upgrades II Electronics Upgrades III Energy Grid Upgrades I Energy Grid Upgrades II Energy Grid Upgrades III Evasive Maneuvering I Evasive Maneuvering II Evasive Maneuvering III Hull Upgrades I Hull Upgrades II Hull Upgrades III Hull Upgrades IV Long Range Targeting I Long Range Targeting II Long Range Targeting III Motion Prediction I Motion Prediction II Motion Prediction III Motion Prediction IV Precursor Frigate I Precursor Frigate II Precursor Frigate III Propulsion Jamming I Propulsion Jamming II Propulsion Jamming III Radar Sensor Compensation I Radar Sensor Compensation II Radar Sensor Compensation III Rapid Firing I Rapid Firing II Rapid Firing III Rapid Firing IV Repair Systems I Repair Systems II Repair Systems III Sharpshooter I Sharpshooter II Sharpshooter III Sharpshooter IV Signature Analysis I Signature Analysis II Signature Analysis III Small Precursor Weapon I Small Precursor Weapon II Small Precursor Weapon III Small Precursor Weapon IV Surgical Strike I Surgical Strike II Surgical Strike III Surgical Strike IV Target Management I Target Management II Target Management III Target Management IV Warp Drive Operation I Warp Drive Operation II Warp Drive Operation III Weapon Upgrades I Weapon Upgrades II Weapon Upgrades III Weapon Upgrades IV Weapon Upgrades V Advanced Weapon Upgrades I EM Armor Compensation I Explosive Armor Compensation I Fuel Conservation I Kinetic Armor Compensation I Precursor Destroyer I Thermal Armor Compensation I
Im Client: Skill-Warteschlange, „Skills aus der Zwischenablage hinzufügen“.
Mastery IV: 128 T 22 Std ab null, 5.569.180 SP. 88 T 11 Std zusätzlich zu Stufe III.
Allgemeine Raumschiffsteuerung
Energiespeicher-Ausstoß
Kleiner Desintegrator-Geschützturm
Basis-Waffenausrüstung
Armor Tanking
Radar-Zielerfassung
Plan für Mastery IV ab null: 162 Schritte
CPU Management I CPU Management II CPU Management III CPU Management IV CPU Management V Gunnery I Gunnery II Gunnery III Gunnery IV Gunnery V Mechanics I Mechanics II Mechanics III Mechanics IV Mechanics V Navigation I Navigation II Navigation III Navigation IV Navigation V Power Grid Management I Power Grid Management II Power Grid Management III Power Grid Management IV Power Grid Management V Science I Science II Spaceship Command I Spaceship Command II Spaceship Command III Spaceship Command IV Acceleration Control I Acceleration Control II Acceleration Control III Acceleration Control IV Afterburner I Afterburner II Afterburner III Afterburner IV Armor Layering I Armor Layering II Armor Layering III Capacitor Emission Systems I Capacitor Emission Systems II Capacitor Emission Systems III Capacitor Emission Systems IV Capacitor Management I Capacitor Management II Capacitor Management III Capacitor Management IV Capacitor Systems Operation I Capacitor Systems Operation II Capacitor Systems Operation III Capacitor Systems Operation IV Capacitor Systems Operation V Controlled Bursts I Controlled Bursts II Controlled Bursts III Controlled Bursts IV Electronics Upgrades I Electronics Upgrades II Electronics Upgrades III Electronics Upgrades IV Energy Grid Upgrades I Energy Grid Upgrades II Energy Grid Upgrades III Energy Grid Upgrades IV Evasive Maneuvering I Evasive Maneuvering II Evasive Maneuvering III Evasive Maneuvering IV Hull Upgrades I Hull Upgrades II Hull Upgrades III Hull Upgrades IV Hull Upgrades V Long Range Targeting I Long Range Targeting II Long Range Targeting III Long Range Targeting IV Motion Prediction I Motion Prediction II Motion Prediction III Motion Prediction IV Precursor Frigate I Precursor Frigate II Precursor Frigate III Propulsion Jamming I Propulsion Jamming II Propulsion Jamming III Propulsion Jamming IV Radar Sensor Compensation I Radar Sensor Compensation II Radar Sensor Compensation III Radar Sensor Compensation IV Rapid Firing I Rapid Firing II Rapid Firing III Rapid Firing IV Repair Systems I Repair Systems II Repair Systems III Repair Systems IV Sharpshooter I Sharpshooter II Sharpshooter III Sharpshooter IV Signature Analysis I Signature Analysis II Signature Analysis III Signature Analysis IV Small Precursor Weapon I Small Precursor Weapon II Small Precursor Weapon III Small Precursor Weapon IV Small Precursor Weapon V Surgical Strike I Surgical Strike II Surgical Strike III Surgical Strike IV Target Management I Target Management II Target Management III Target Management IV Target Management V Warp Drive Operation I Warp Drive Operation II Warp Drive Operation III Warp Drive Operation IV Weapon Upgrades I Weapon Upgrades II Weapon Upgrades III Weapon Upgrades IV Weapon Upgrades V Advanced Weapon Upgrades I Advanced Weapon Upgrades II Advanced Weapon Upgrades III Advanced Weapon Upgrades IV EM Armor Compensation I EM Armor Compensation II EM Armor Compensation III EM Armor Compensation IV Explosive Armor Compensation I Explosive Armor Compensation II Explosive Armor Compensation III Explosive Armor Compensation IV Fuel Conservation I Fuel Conservation II Fuel Conservation III High Speed Maneuvering I High Speed Maneuvering II High Speed Maneuvering III Kinetic Armor Compensation I Kinetic Armor Compensation II Kinetic Armor Compensation III Kinetic Armor Compensation IV Precursor Destroyer I Small Disintegrator Specialization I Thermal Armor Compensation I Thermal Armor Compensation II Thermal Armor Compensation III Thermal Armor Compensation IV
Im Client: Skill-Warteschlange, „Skills aus der Zwischenablage hinzufügen“.
Mastery V: 462 T 15 Std ab null, 19.985.915 SP. 333 T 17 Std zusätzlich zu Stufe IV.
Allgemeine Raumschiffsteuerung
Energiespeicher-Ausstoß
Kleiner Desintegrator-Geschützturm
Basis-Waffenausrüstung
Armor Tanking
Radar-Zielerfassung
Plan für Mastery V ab null: 196 Schritte
CPU Management I CPU Management II CPU Management III CPU Management IV CPU Management V Gunnery I Gunnery II Gunnery III Gunnery IV Gunnery V Mechanics I Mechanics II Mechanics III Mechanics IV Mechanics V Navigation I Navigation II Navigation III Navigation IV Navigation V Power Grid Management I Power Grid Management II Power Grid Management III Power Grid Management IV Power Grid Management V Science I Science II Spaceship Command I Spaceship Command II Spaceship Command III Spaceship Command IV Spaceship Command V Acceleration Control I Acceleration Control II Acceleration Control III Acceleration Control IV Acceleration Control V Afterburner I Afterburner II Afterburner III Afterburner IV Afterburner V Armor Layering I Armor Layering II Armor Layering III Armor Layering IV Armor Layering V Capacitor Emission Systems I Capacitor Emission Systems II Capacitor Emission Systems III Capacitor Emission Systems IV Capacitor Emission Systems V Capacitor Management I Capacitor Management II Capacitor Management III Capacitor Management IV Capacitor Management V Capacitor Systems Operation I Capacitor Systems Operation II Capacitor Systems Operation III Capacitor Systems Operation IV Capacitor Systems Operation V Controlled Bursts I Controlled Bursts II Controlled Bursts III Controlled Bursts IV Controlled Bursts V Electronics Upgrades I Electronics Upgrades II Electronics Upgrades III Electronics Upgrades IV Electronics Upgrades V Energy Grid Upgrades I Energy Grid Upgrades II Energy Grid Upgrades III Energy Grid Upgrades IV Energy Grid Upgrades V Evasive Maneuvering I Evasive Maneuvering II Evasive Maneuvering III Evasive Maneuvering IV Evasive Maneuvering V Hull Upgrades I Hull Upgrades II Hull Upgrades III Hull Upgrades IV Hull Upgrades V Long Range Targeting I Long Range Targeting II Long Range Targeting III Long Range Targeting IV Long Range Targeting V Motion Prediction I Motion Prediction II Motion Prediction III Motion Prediction IV Motion Prediction V Precursor Frigate I Precursor Frigate II Precursor Frigate III Propulsion Jamming I Propulsion Jamming II Propulsion Jamming III Propulsion Jamming IV Propulsion Jamming V Radar Sensor Compensation I Radar Sensor Compensation II Radar Sensor Compensation III Radar Sensor Compensation IV Radar Sensor Compensation V Rapid Firing I Rapid Firing II Rapid Firing III Rapid Firing IV Rapid Firing V Repair Systems I Repair Systems II Repair Systems III Repair Systems IV Repair Systems V Sharpshooter I Sharpshooter II Sharpshooter III Sharpshooter IV Sharpshooter V Signature Analysis I Signature Analysis II Signature Analysis III Signature Analysis IV Signature Analysis V Small Precursor Weapon I Small Precursor Weapon II Small Precursor Weapon III Small Precursor Weapon IV Small Precursor Weapon V Surgical Strike I Surgical Strike II Surgical Strike III Surgical Strike IV Surgical Strike V Target Management I Target Management II Target Management III Target Management IV Target Management V Warp Drive Operation I Warp Drive Operation II Warp Drive Operation III Warp Drive Operation IV Warp Drive Operation V Weapon Upgrades I Weapon Upgrades II Weapon Upgrades III Weapon Upgrades IV Weapon Upgrades V Advanced Weapon Upgrades I Advanced Weapon Upgrades II Advanced Weapon Upgrades III Advanced Weapon Upgrades IV Advanced Weapon Upgrades V EM Armor Compensation I EM Armor Compensation II EM Armor Compensation III EM Armor Compensation IV EM Armor Compensation V Explosive Armor Compensation I Explosive Armor Compensation II Explosive Armor Compensation III Explosive Armor Compensation IV Explosive Armor Compensation V Fuel Conservation I Fuel Conservation II Fuel Conservation III Fuel Conservation IV Fuel Conservation V High Speed Maneuvering I High Speed Maneuvering II High Speed Maneuvering III High Speed Maneuvering IV High Speed Maneuvering V Kinetic Armor Compensation I Kinetic Armor Compensation II Kinetic Armor Compensation III Kinetic Armor Compensation IV Kinetic Armor Compensation V Precursor Destroyer I Small Disintegrator Specialization I Small Disintegrator Specialization II Small Disintegrator Specialization III Small Disintegrator Specialization IV Small Disintegrator Specialization V Thermal Armor Compensation I Thermal Armor Compensation II Thermal Armor Compensation III Thermal Armor Compensation IV Thermal Armor Compensation V
Im Client: Skill-Warteschlange, „Skills aus der Zwischenablage hinzufügen“.
Boni
Precursor Destroyer je Skillstufe
- 25 % Bonus auf den Schaden von leichten entropischen Desintegratoren
- 20 % Bonus auf die optimale Reichweite von leichten entropischen Desintegratoren
Rollenbonus
- 50 % Bonus auf die optimale Reichweite von leichten entropischen Desintegratoren
- 50 % reduzierter Energiespeicherverbrauch von Energieneutralisierer-Modulen
- 50 % reduzierter Energiespeicherverbrauch von Panzerungs-Fernreparatursystemen
- 50 % reduzierter Energiespeicherverbrauch von Smart Bombs
- 100 % Bonus auf die Reichweite von Panzerungs-Fernreparatursystemen
Beschreibung
Das Langstrecken-Kampfschiff, Kikimora, ist ein leichtes Schiff, das als Antwort des Kollektivs auf Schiffe der Zerstörerklasse betrachtet werden kann. Es handelt sich um ein weiteres Triglavia-Design, das sich als anpassungsfähig an die Kapselpiloten-Technologie erwiesen hat, wie bereits bei früheren Schiffsarchitekturen, die aus der Raumverwerfung des Abgrunds zurückgewonnen wurden. Wie andere leichte Kampfschiffe im Triglavia-Aufgebot ist die Kikimora in der Lage, leichte entropische Desintegratoren sowie eine Reihe von Unterstützungswaffen wie Energieneutralisierer und Impulswaffen zu montieren. Das von Kikimora-Unterklade von Svarog-Klade überarbeitete Anpassungsschema für Kladenschiff der Taktik-Troika-Klassifikation 9 wurde für die Einprägung von Generationen fortschreitender Zeit nach zeitumgekehrter Reklamation akzeptiert, nachdem das Publikum mit zeitumgekehrten Beweisen aus dem alten Noema bezeugt hatte. Taktische Nebenrecht-Zerteilung unterliegt einem zeitweiligen Druck, der von erneuter Prüfung abhängig ist. – teilweise Übersetzung der Daten, die in wiederhergestellten Entwürfen der Kikimora gefunden wurden.