Zum Fliegen
12 T 5 Std Training ab null, 529.000 SP in 4 Skills. Mindestens eine Stufe nur mit Omega.
Plan zum Kopieren: 10 Schritte
Spaceship Command I Gallente Frigate I Gallente Frigate II Gallente Frigate III Gallente Destroyer I Gallente Destroyer II Gallente Destroyer III Gallente Destroyer IV Gallente Destroyer V Gallente Tactical Destroyer I
Im Client: Skill-Warteschlange, „Skills aus der Zwischenablage hinzufügen“.
Mastery
Mastery I: 12 T 18 Std ab null, 551.915 SP. 12 Std 44 Min zusätzlich zum Fliegen.
Allgemeine Raumschiffsteuerung
Magnetometrische Zielerfassung
Kleine Hybridgeschütztürme
Basis-Waffenausrüstung
Armor Tanking
Navigation
Plan für Mastery I ab null: 32 Schritte
CPU Management I CPU Management II CPU Management III Gunnery I Gunnery II Gunnery III Mechanics I Navigation I Navigation II Power Grid Management I Science I Spaceship Command I Capacitor Systems Operation I Controlled Bursts I Gallente Frigate I Gallente Frigate II Gallente Frigate III Hull Upgrades I Motion Prediction I Propulsion Jamming I Rapid Firing I Repair Systems I Sharpshooter I Small Hybrid Turret I Target Management I Weapon Upgrades I Gallente Destroyer I Gallente Destroyer II Gallente Destroyer III Gallente Destroyer IV Gallente Destroyer V Gallente Tactical Destroyer I
Im Client: Skill-Warteschlange, „Skills aus der Zwischenablage hinzufügen“.
Mastery II: 18 T 17 Std ab null, 809.828 SP. 5 T 23 Std zusätzlich zu Stufe I.
Allgemeine Raumschiffsteuerung
Magnetometrische Zielerfassung
Kleine Hybridgeschütztürme
Basis-Waffenausrüstung
Armor Tanking
Plan für Mastery II ab null: 74 Schritte
CPU Management I CPU Management II CPU Management III Gunnery I Gunnery II Gunnery III Gunnery IV Mechanics I Mechanics II Mechanics III Navigation I Navigation II Navigation III Power Grid Management I Power Grid Management II Power Grid Management III Science I Spaceship Command I Spaceship Command II Acceleration Control I Afterburner I Capacitor Management I Capacitor Systems Operation I Capacitor Systems Operation II Capacitor Systems Operation III Controlled Bursts I Controlled Bursts II Controlled Bursts III Electronics Upgrades I Energy Grid Upgrades I Evasive Maneuvering I Gallente Frigate I Gallente Frigate II Gallente Frigate III Hull Upgrades I Hull Upgrades II Hull Upgrades III Long Range Targeting I Motion Prediction I Motion Prediction II Motion Prediction III Propulsion Jamming I Propulsion Jamming II Rapid Firing I Rapid Firing II Rapid Firing III Repair Systems I Repair Systems II Sharpshooter I Sharpshooter II Sharpshooter III Signature Analysis I Small Hybrid Turret I Small Hybrid Turret II Small Hybrid Turret III Surgical Strike I Surgical Strike II Surgical Strike III Target Management I Target Management II Target Management III Trajectory Analysis I Trajectory Analysis II Trajectory Analysis III Warp Drive Operation I Weapon Upgrades I Weapon Upgrades II Weapon Upgrades III Gallente Destroyer I Gallente Destroyer II Gallente Destroyer III Gallente Destroyer IV Gallente Destroyer V Gallente Tactical Destroyer I
Im Client: Skill-Warteschlange, „Skills aus der Zwischenablage hinzufügen“.
Mastery III: 57 T 2 Std ab null, 2.467.635 SP. 38 T 9 Std zusätzlich zu Stufe II.
Allgemeine Raumschiffsteuerung
Magnetometrische Zielerfassung
Kleine Hybridgeschütztürme
Basis-Waffenausrüstung
Armor Tanking
Plan für Mastery III ab null: 121 Schritte
CPU Management I CPU Management II CPU Management III CPU Management IV Gunnery I Gunnery II Gunnery III Gunnery IV Mechanics I Mechanics II Mechanics III Mechanics IV Navigation I Navigation II Navigation III Navigation IV Power Grid Management I Power Grid Management II Power Grid Management III Power Grid Management IV Science I Spaceship Command I Spaceship Command II Spaceship Command III Acceleration Control I Acceleration Control II Acceleration Control III Afterburner I Afterburner II Afterburner III Armor Layering I Capacitor Management I Capacitor Management II Capacitor Management III Capacitor Systems Operation I Capacitor Systems Operation II Capacitor Systems Operation III Capacitor Systems Operation IV Controlled Bursts I Controlled Bursts II Controlled Bursts III Controlled Bursts IV Electronics Upgrades I Electronics Upgrades II Electronics Upgrades III Energy Grid Upgrades I Energy Grid Upgrades II Energy Grid Upgrades III Evasive Maneuvering I Evasive Maneuvering II Evasive Maneuvering III Gallente Frigate I Gallente Frigate II Gallente Frigate III Hull Upgrades I Hull Upgrades II Hull Upgrades III Hull Upgrades IV Long Range Targeting I Long Range Targeting II Long Range Targeting III Magnetometric Sensor Compensation I Magnetometric Sensor Compensation II Magnetometric Sensor Compensation III Motion Prediction I Motion Prediction II Motion Prediction III Motion Prediction IV Propulsion Jamming I Propulsion Jamming II Propulsion Jamming III Rapid Firing I Rapid Firing II Rapid Firing III Rapid Firing IV Repair Systems I Repair Systems II Repair Systems III Sharpshooter I Sharpshooter II Sharpshooter III Sharpshooter IV Signature Analysis I Signature Analysis II Signature Analysis III Small Hybrid Turret I Small Hybrid Turret II Small Hybrid Turret III Small Hybrid Turret IV Surgical Strike I Surgical Strike II Surgical Strike III Surgical Strike IV Target Management I Target Management II Target Management III Target Management IV Trajectory Analysis I Trajectory Analysis II Trajectory Analysis III Trajectory Analysis IV Warp Drive Operation I Warp Drive Operation II Warp Drive Operation III Weapon Upgrades I Weapon Upgrades II Weapon Upgrades III Weapon Upgrades IV Weapon Upgrades V Advanced Weapon Upgrades I EM Armor Compensation I Explosive Armor Compensation I Fuel Conservation I Gallente Destroyer I Gallente Destroyer II Gallente Destroyer III Gallente Destroyer IV Gallente Destroyer V Kinetic Armor Compensation I Thermal Armor Compensation I Gallente Tactical Destroyer I
Im Client: Skill-Warteschlange, „Skills aus der Zwischenablage hinzufügen“.
Mastery IV: 143 T 21 Std ab null, 6.216.780 SP. 86 T 18 Std zusätzlich zu Stufe III.
Allgemeine Raumschiffsteuerung
Magnetometrische Zielerfassung
Kleine Hybridgeschütztürme
Basis-Waffenausrüstung
Armor Tanking
Plan für Mastery IV ab null: 167 Schritte
CPU Management I CPU Management II CPU Management III CPU Management IV CPU Management V Gunnery I Gunnery II Gunnery III Gunnery IV Gunnery V Mechanics I Mechanics II Mechanics III Mechanics IV Mechanics V Navigation I Navigation II Navigation III Navigation IV Navigation V Power Grid Management I Power Grid Management II Power Grid Management III Power Grid Management IV Power Grid Management V Science I Spaceship Command I Spaceship Command II Spaceship Command III Spaceship Command IV Acceleration Control I Acceleration Control II Acceleration Control III Acceleration Control IV Afterburner I Afterburner II Afterburner III Afterburner IV Armor Layering I Armor Layering II Armor Layering III Capacitor Management I Capacitor Management II Capacitor Management III Capacitor Management IV Capacitor Systems Operation I Capacitor Systems Operation II Capacitor Systems Operation III Capacitor Systems Operation IV Capacitor Systems Operation V Controlled Bursts I Controlled Bursts II Controlled Bursts III Controlled Bursts IV Electronics Upgrades I Electronics Upgrades II Electronics Upgrades III Electronics Upgrades IV Energy Grid Upgrades I Energy Grid Upgrades II Energy Grid Upgrades III Energy Grid Upgrades IV Evasive Maneuvering I Evasive Maneuvering II Evasive Maneuvering III Evasive Maneuvering IV Gallente Frigate I Gallente Frigate II Gallente Frigate III Hull Upgrades I Hull Upgrades II Hull Upgrades III Hull Upgrades IV Hull Upgrades V Long Range Targeting I Long Range Targeting II Long Range Targeting III Long Range Targeting IV Magnetometric Sensor Compensation I Magnetometric Sensor Compensation II Magnetometric Sensor Compensation III Magnetometric Sensor Compensation IV Motion Prediction I Motion Prediction II Motion Prediction III Motion Prediction IV Propulsion Jamming I Propulsion Jamming II Propulsion Jamming III Propulsion Jamming IV Rapid Firing I Rapid Firing II Rapid Firing III Rapid Firing IV Repair Systems I Repair Systems II Repair Systems III Repair Systems IV Sharpshooter I Sharpshooter II Sharpshooter III Sharpshooter IV Signature Analysis I Signature Analysis II Signature Analysis III Signature Analysis IV Small Hybrid Turret I Small Hybrid Turret II Small Hybrid Turret III Small Hybrid Turret IV Small Hybrid Turret V Surgical Strike I Surgical Strike II Surgical Strike III Surgical Strike IV Target Management I Target Management II Target Management III Target Management IV Target Management V Trajectory Analysis I Trajectory Analysis II Trajectory Analysis III Trajectory Analysis IV Warp Drive Operation I Warp Drive Operation II Warp Drive Operation III Warp Drive Operation IV Weapon Upgrades I Weapon Upgrades II Weapon Upgrades III Weapon Upgrades IV Weapon Upgrades V Advanced Weapon Upgrades I Advanced Weapon Upgrades II Advanced Weapon Upgrades III Advanced Weapon Upgrades IV EM Armor Compensation I EM Armor Compensation II EM Armor Compensation III EM Armor Compensation IV Explosive Armor Compensation I Explosive Armor Compensation II Explosive Armor Compensation III Explosive Armor Compensation IV Fuel Conservation I Fuel Conservation II Fuel Conservation III Gallente Destroyer I Gallente Destroyer II Gallente Destroyer III Gallente Destroyer IV Gallente Destroyer V High Speed Maneuvering I High Speed Maneuvering II High Speed Maneuvering III Kinetic Armor Compensation I Kinetic Armor Compensation II Kinetic Armor Compensation III Kinetic Armor Compensation IV Small Blaster Specialization I Small Railgun Specialization I Thermal Armor Compensation I Thermal Armor Compensation II Thermal Armor Compensation III Thermal Armor Compensation IV Gallente Tactical Destroyer I
Im Client: Skill-Warteschlange, „Skills aus der Zwischenablage hinzufügen“.
Mastery V: 533 T 17 Std ab null, 23.057.000 SP. 389 T 19 Std zusätzlich zu Stufe IV.
Allgemeine Raumschiffsteuerung
Magnetometrische Zielerfassung
Kleine Hybridgeschütztürme
Schildverstärkung
Basis-Waffenausrüstung
Armor Tanking
Plan für Mastery V ab null: 215 Schritte
CPU Management I CPU Management II CPU Management III CPU Management IV CPU Management V Gunnery I Gunnery II Gunnery III Gunnery IV Gunnery V Mechanics I Mechanics II Mechanics III Mechanics IV Mechanics V Navigation I Navigation II Navigation III Navigation IV Navigation V Power Grid Management I Power Grid Management II Power Grid Management III Power Grid Management IV Power Grid Management V Science I Spaceship Command I Spaceship Command II Spaceship Command III Spaceship Command IV Spaceship Command V Acceleration Control I Acceleration Control II Acceleration Control III Acceleration Control IV Acceleration Control V Afterburner I Afterburner II Afterburner III Afterburner IV Afterburner V Armor Layering I Armor Layering II Armor Layering III Armor Layering IV Armor Layering V Capacitor Management I Capacitor Management II Capacitor Management III Capacitor Management IV Capacitor Management V Capacitor Systems Operation I Capacitor Systems Operation II Capacitor Systems Operation III Capacitor Systems Operation IV Capacitor Systems Operation V Controlled Bursts I Controlled Bursts II Controlled Bursts III Controlled Bursts IV Controlled Bursts V Electronics Upgrades I Electronics Upgrades II Electronics Upgrades III Electronics Upgrades IV Electronics Upgrades V Energy Grid Upgrades I Energy Grid Upgrades II Energy Grid Upgrades III Energy Grid Upgrades IV Energy Grid Upgrades V Evasive Maneuvering I Evasive Maneuvering II Evasive Maneuvering III Evasive Maneuvering IV Evasive Maneuvering V Gallente Frigate I Gallente Frigate II Gallente Frigate III Hull Upgrades I Hull Upgrades II Hull Upgrades III Hull Upgrades IV Hull Upgrades V Long Range Targeting I Long Range Targeting II Long Range Targeting III Long Range Targeting IV Long Range Targeting V Magnetometric Sensor Compensation I Magnetometric Sensor Compensation II Magnetometric Sensor Compensation III Magnetometric Sensor Compensation IV Magnetometric Sensor Compensation V Motion Prediction I Motion Prediction II Motion Prediction III Motion Prediction IV Motion Prediction V Propulsion Jamming I Propulsion Jamming II Propulsion Jamming III Propulsion Jamming IV Propulsion Jamming V Rapid Firing I Rapid Firing II Rapid Firing III Rapid Firing IV Rapid Firing V Repair Systems I Repair Systems II Repair Systems III Repair Systems IV Repair Systems V Sharpshooter I Sharpshooter II Sharpshooter III Sharpshooter IV Sharpshooter V Shield Management I Shield Management II Shield Management III Shield Management IV Shield Management V Shield Operation I Shield Operation II Shield Operation III Shield Operation IV Shield Operation V Signature Analysis I Signature Analysis II Signature Analysis III Signature Analysis IV Signature Analysis V Small Hybrid Turret I Small Hybrid Turret II Small Hybrid Turret III Small Hybrid Turret IV Small Hybrid Turret V Surgical Strike I Surgical Strike II Surgical Strike III Surgical Strike IV Surgical Strike V Target Management I Target Management II Target Management III Target Management IV Target Management V Trajectory Analysis I Trajectory Analysis II Trajectory Analysis III Trajectory Analysis IV Trajectory Analysis V Warp Drive Operation I Warp Drive Operation II Warp Drive Operation III Warp Drive Operation IV Warp Drive Operation V Weapon Upgrades I Weapon Upgrades II Weapon Upgrades III Weapon Upgrades IV Weapon Upgrades V Advanced Weapon Upgrades I Advanced Weapon Upgrades II Advanced Weapon Upgrades III Advanced Weapon Upgrades IV Advanced Weapon Upgrades V EM Armor Compensation I EM Armor Compensation II EM Armor Compensation III EM Armor Compensation IV EM Armor Compensation V Explosive Armor Compensation I Explosive Armor Compensation II Explosive Armor Compensation III Explosive Armor Compensation IV Explosive Armor Compensation V Fuel Conservation I Fuel Conservation II Fuel Conservation III Fuel Conservation IV Fuel Conservation V Gallente Destroyer I Gallente Destroyer II Gallente Destroyer III Gallente Destroyer IV Gallente Destroyer V High Speed Maneuvering I High Speed Maneuvering II High Speed Maneuvering III High Speed Maneuvering IV High Speed Maneuvering V Kinetic Armor Compensation I Kinetic Armor Compensation II Kinetic Armor Compensation III Kinetic Armor Compensation IV Kinetic Armor Compensation V Small Blaster Specialization I Small Blaster Specialization II Small Blaster Specialization III Small Blaster Specialization IV Small Blaster Specialization V Small Railgun Specialization I Small Railgun Specialization II Small Railgun Specialization III Small Railgun Specialization IV Small Railgun Specialization V Thermal Armor Compensation I Thermal Armor Compensation II Thermal Armor Compensation III Thermal Armor Compensation IV Thermal Armor Compensation V Gallente Tactical Destroyer I
Im Client: Skill-Warteschlange, „Skills aus der Zwischenablage hinzufügen“.
Boni
Gallente Tactical Destroyer je Skillstufe
- 3 % Bonus auf die Feuerrate von kleinen Hybridgeschütztürmen
- 7,5 % Bonus auf die Nachführungsgeschwindigkeit von kleinen Hybridgeschütztürmen
- 5 % Reduzierung des Hitzeschadens von Modulen
Weitere Boni
- 33 % Bonus auf den Schaden von kleinen Hybridgeschütztürmen
- 95 % Reduktion des CPU-Bedarfs von Scansondenwerfern und Vermessungssondenwerfern
- Weitere Boni sind verfügbar, solange einer der drei Modi des taktischen Zerstörers aktiv ist. Zwischen den Modi kann nur alle 10 Sekunden umgeschaltet werden.
- Verteidigungsmodus
- 33,3 % Bonus auf alle Panzerungs- und Rumpfresistenzen bei aktiviertem Verteidigungsmodus
- 33,3 % Reduktion der Dauer des Panzerungsreperatursystems bei aktivem Verteidigungsmodus
- Antriebsmodus
- 66,6 % Bonus auf den Geschwindigkeitsschub von Mikrowarpantrieben und Reduktion des Energiespeicherverbrauchs von Mikrowarpantrieben bei aktiviertem Antriebsmodus.
- 66,6 % Bonus auf den Trägheitsmodifikator von Schiffen bei aktiviertem Antriebsmodus
- Scharfschützenmodus
- 66,6 % Bonus auf die optimale Reichweite von kleinen Hybridgeschütztürmen bei aktiviertem Scharfschützenmodus
- 33,3 % Bonus auf den Schaden von kleinen Hybridgeschütztürmen bei aktiviertem Scharfschützenmodus
- 100 % Bonus auf die Sensorstärke und Zielerfassungsreichweite bei aktiviertem Scharfschützenmodus
- 66,6 % erhöhte Widerstandsfähigkeit gegen gegnerische Sensordämpfer und Waffenstörer bei aktiviertem Scharfschützenmodus
Beschreibung
Die ersten Zerstörer der Hecate-Klasse traten am 7. Juli YC117 in den offiziellen Dienst der Federation Navy ein, nachdem sie erfolgreich eine beschleunigte Testphase absolvierten. Das neue Schiffsdesign hat nahezu einstimmiges Lob von Militärexperten erhalten, doch eine schwierige Entwicklungsphase hat für Kontroversen bei den Senatoren der Opposition gesorgt.
Das Präsidialamt von President Roden hat eine Pressemeldung herausgegeben, in der das Potential dieses neuen Schiffs hoch gelobt wird:
"In diesen turbulenten Zeiten verlassen wir uns auf die mutigen Männer und Frauen der Navy, den Feinden unserer Föderation standzuhalten. Diese Regierung steht hinter unseren bewaffneten Streitkräften und verpflichtet sich, diese Helden mit der besten im Cluster erhältlichen Ausrüstung zu versorgen. Die Hecate benutzt die fortschrittlichste Technologie, um unübertroffene Flexibilität und Feuerkraft zu liefern. All jene, die unsere Freiheit bedrohen, werden die Stärke und Entschlossenheit der Föderation fürchten lernen."
Die Pressemeldung geht nicht auf die jüngsten Forderungen einer Gruppe prominenter Friedensaktivisten im Senat ein, nach denen der Bezugsprozess der Navy einer öffentlichen Untersuchung unterzogen werden soll. Die Verwaltung hat zuvor die Entscheidung verteidigt, beispiellose Mengen von Geldmitteln der Föderation durch einen einzigen Vertrag mit Roden Shipyards in die Entwicklung der Hecate fließen zu lassen. Dies schien der einzige Weg zu sein, einen technologischen Gleichstand mit den anderen Imperien beizubehalten, nachdem die Föderation relativ wenig Unterstützung von Kapselpiloten in ihren jüngsten Forschungsaufwänden erhalten hat.
-Sonderbericht des Scope-Nachrichtenkanals, YC117