Zum Fliegen
48 T 9 Std Training ab null, 2.090.915 SP in 8 Skills. Mindestens eine Stufe nur mit Omega.
- CPU Management
- Spaceship Command
- Amarr Frigate
- Long Range Targeting
- Signature Analysis
- Amarr Destroyer
- Logistics Cruisers
- Amarr Cruiser
Plan zum Kopieren: 27 Schritte
CPU Management I CPU Management II Spaceship Command I Spaceship Command II Spaceship Command III Amarr Frigate I Amarr Frigate II Amarr Frigate III Long Range Targeting I Long Range Targeting II Long Range Targeting III Long Range Targeting IV Long Range Targeting V Signature Analysis I Signature Analysis II Signature Analysis III Signature Analysis IV Signature Analysis V Amarr Destroyer I Amarr Destroyer II Amarr Destroyer III Logistics Cruisers I Amarr Cruiser I Amarr Cruiser II Amarr Cruiser III Amarr Cruiser IV Amarr Cruiser V
Im Client: Skill-Warteschlange, „Skills aus der Zwischenablage hinzufügen“.
Mastery
Mastery I: 55 T 23 Std ab null, 2.417.495 SP. 7 T 13 Std zusätzlich zum Fliegen.
Allgemeine Raumschiffsteuerung
Energiespeicher-Ausstoß
Unterstützerdrohen
Armor Tanking
Remote Armor Repairer
Radar-Zielerfassung
Navigation
Plan für Mastery I ab null: 58 Schritte
CPU Management I CPU Management II Drones I Drones II Drones III Drones IV Drones V Mechanics I Mechanics II Mechanics III Navigation I Power Grid Management I Power Grid Management II Power Grid Management III Science I Science II Spaceship Command I Spaceship Command II Spaceship Command III Amarr Frigate I Amarr Frigate II Amarr Frigate III Capacitor Emission Systems I Capacitor Systems Operation I Drone Durability I Hull Upgrades I Long Range Targeting I Long Range Targeting II Long Range Targeting III Long Range Targeting IV Long Range Targeting V Remote Hull Repair Systems I Remote Hull Repair Systems II Remote Hull Repair Systems III Repair Systems I Repair Systems II Shield Emission Systems I Shield Emission Systems II Shield Emission Systems III Signature Analysis I Signature Analysis II Signature Analysis III Signature Analysis IV Signature Analysis V Target Management I Amarr Destroyer I Amarr Destroyer II Amarr Destroyer III Logistics Cruisers I Remote Armor Repair Systems I Remote Armor Repair Systems II Remote Armor Repair Systems III Repair Drone Operation I Amarr Cruiser I Amarr Cruiser II Amarr Cruiser III Amarr Cruiser IV Amarr Cruiser V
Im Client: Skill-Warteschlange, „Skills aus der Zwischenablage hinzufügen“.
Mastery II: 57 T 5 Std ab null, 2.472.402 SP. 1 T 6 Std zusätzlich zu Stufe I.
Allgemeine Raumschiffsteuerung
Energiespeicher-Ausstoß
Unterstützerdrohen
Armor Tanking
Remote Armor Repairer
Radar-Zielerfassung
Plan für Mastery II ab null: 76 Schritte
CPU Management I CPU Management II CPU Management III Drones I Drones II Drones III Drones IV Drones V Mechanics I Mechanics II Mechanics III Navigation I Navigation II Navigation III Power Grid Management I Power Grid Management II Power Grid Management III Science I Science II Spaceship Command I Spaceship Command II Spaceship Command III Acceleration Control I Afterburner I Amarr Frigate I Amarr Frigate II Amarr Frigate III Capacitor Emission Systems I Capacitor Emission Systems II Capacitor Management I Capacitor Systems Operation I Capacitor Systems Operation II Capacitor Systems Operation III Drone Durability I Electronics Upgrades I Energy Grid Upgrades I Evasive Maneuvering I Hull Upgrades I Hull Upgrades II Hull Upgrades III Long Range Targeting I Long Range Targeting II Long Range Targeting III Long Range Targeting IV Long Range Targeting V Remote Hull Repair Systems I Remote Hull Repair Systems II Remote Hull Repair Systems III Repair Systems I Repair Systems II Shield Emission Systems I Shield Emission Systems II Shield Emission Systems III Signature Analysis I Signature Analysis II Signature Analysis III Signature Analysis IV Signature Analysis V Target Management I Target Management II Target Management III Warp Drive Operation I Amarr Destroyer I Amarr Destroyer II Amarr Destroyer III Logistics Cruisers I Remote Armor Repair Systems I Remote Armor Repair Systems II Remote Armor Repair Systems III Repair Drone Operation I Repair Drone Operation II Amarr Cruiser I Amarr Cruiser II Amarr Cruiser III Amarr Cruiser IV Amarr Cruiser V
Im Client: Skill-Warteschlange, „Skills aus der Zwischenablage hinzufügen“.
Mastery III: 68 T 4 Std ab null, 2.945.455 SP. 10 T 22 Std zusätzlich zu Stufe II.
Allgemeine Raumschiffsteuerung
Energiespeicher-Ausstoß
Unterstützerdrohen
Armor Tanking
Remote Armor Repairer
Radar-Zielerfassung
Plan für Mastery III ab null: 109 Schritte
CPU Management I CPU Management II CPU Management III CPU Management IV Drones I Drones II Drones III Drones IV Drones V Mechanics I Mechanics II Mechanics III Mechanics IV Navigation I Navigation II Navigation III Navigation IV Power Grid Management I Power Grid Management II Power Grid Management III Power Grid Management IV Science I Science II Spaceship Command I Spaceship Command II Spaceship Command III Acceleration Control I Acceleration Control II Acceleration Control III Afterburner I Afterburner II Afterburner III Amarr Frigate I Amarr Frigate II Amarr Frigate III Armor Layering I Capacitor Emission Systems I Capacitor Emission Systems II Capacitor Emission Systems III Capacitor Management I Capacitor Management II Capacitor Management III Capacitor Systems Operation I Capacitor Systems Operation II Capacitor Systems Operation III Capacitor Systems Operation IV Drone Durability I Electronics Upgrades I Electronics Upgrades II Electronics Upgrades III Energy Grid Upgrades I Energy Grid Upgrades II Energy Grid Upgrades III Evasive Maneuvering I Evasive Maneuvering II Evasive Maneuvering III Hull Upgrades I Hull Upgrades II Hull Upgrades III Hull Upgrades IV Long Range Targeting I Long Range Targeting II Long Range Targeting III Long Range Targeting IV Long Range Targeting V Radar Sensor Compensation I Radar Sensor Compensation II Radar Sensor Compensation III Remote Hull Repair Systems I Remote Hull Repair Systems II Remote Hull Repair Systems III Repair Systems I Repair Systems II Repair Systems III Shield Emission Systems I Shield Emission Systems II Shield Emission Systems III Signature Analysis I Signature Analysis II Signature Analysis III Signature Analysis IV Signature Analysis V Target Management I Target Management II Target Management III Target Management IV Warp Drive Operation I Warp Drive Operation II Warp Drive Operation III Amarr Destroyer I Amarr Destroyer II Amarr Destroyer III EM Armor Compensation I Explosive Armor Compensation I Fuel Conservation I Kinetic Armor Compensation I Logistics Cruisers I Remote Armor Repair Systems I Remote Armor Repair Systems II Remote Armor Repair Systems III Repair Drone Operation I Repair Drone Operation II Repair Drone Operation III Thermal Armor Compensation I Amarr Cruiser I Amarr Cruiser II Amarr Cruiser III Amarr Cruiser IV Amarr Cruiser V
Im Client: Skill-Warteschlange, „Skills aus der Zwischenablage hinzufügen“.
Mastery IV: 146 T 9 Std ab null, 6.323.620 SP. 78 T 4 Std zusätzlich zu Stufe III.
Allgemeine Raumschiffsteuerung
Energiespeicher-Ausstoß
Fortschrittliche Zielerfassung
Unterstützerdrohen
Armor Tanking
Remote Armor Repairer
Radar-Zielerfassung
Plan für Mastery IV ab null: 154 Schritte
CPU Management I CPU Management II CPU Management III CPU Management IV CPU Management V Drones I Drones II Drones III Drones IV Drones V Mechanics I Mechanics II Mechanics III Mechanics IV Mechanics V Navigation I Navigation II Navigation III Navigation IV Navigation V Power Grid Management I Power Grid Management II Power Grid Management III Power Grid Management IV Power Grid Management V Science I Science II Spaceship Command I Spaceship Command II Spaceship Command III Spaceship Command IV Acceleration Control I Acceleration Control II Acceleration Control III Acceleration Control IV Afterburner I Afterburner II Afterburner III Afterburner IV Amarr Frigate I Amarr Frigate II Amarr Frigate III Armor Layering I Armor Layering II Armor Layering III Capacitor Emission Systems I Capacitor Emission Systems II Capacitor Emission Systems III Capacitor Emission Systems IV Capacitor Management I Capacitor Management II Capacitor Management III Capacitor Management IV Capacitor Systems Operation I Capacitor Systems Operation II Capacitor Systems Operation III Capacitor Systems Operation IV Capacitor Systems Operation V Drone Durability I Electronics Upgrades I Electronics Upgrades II Electronics Upgrades III Electronics Upgrades IV Energy Grid Upgrades I Energy Grid Upgrades II Energy Grid Upgrades III Energy Grid Upgrades IV Evasive Maneuvering I Evasive Maneuvering II Evasive Maneuvering III Evasive Maneuvering IV Hull Upgrades I Hull Upgrades II Hull Upgrades III Hull Upgrades IV Hull Upgrades V Long Range Targeting I Long Range Targeting II Long Range Targeting III Long Range Targeting IV Long Range Targeting V Radar Sensor Compensation I Radar Sensor Compensation II Radar Sensor Compensation III Radar Sensor Compensation IV Remote Hull Repair Systems I Remote Hull Repair Systems II Remote Hull Repair Systems III Remote Hull Repair Systems IV Repair Systems I Repair Systems II Repair Systems III Repair Systems IV Shield Emission Systems I Shield Emission Systems II Shield Emission Systems III Shield Emission Systems IV Signature Analysis I Signature Analysis II Signature Analysis III Signature Analysis IV Signature Analysis V Target Management I Target Management II Target Management III Target Management IV Target Management V Warp Drive Operation I Warp Drive Operation II Warp Drive Operation III Warp Drive Operation IV Advanced Target Management I Advanced Target Management II Advanced Target Management III Advanced Target Management IV Amarr Destroyer I Amarr Destroyer II Amarr Destroyer III EM Armor Compensation I EM Armor Compensation II EM Armor Compensation III EM Armor Compensation IV Explosive Armor Compensation I Explosive Armor Compensation II Explosive Armor Compensation III Explosive Armor Compensation IV Fuel Conservation I Fuel Conservation II Fuel Conservation III High Speed Maneuvering I High Speed Maneuvering II High Speed Maneuvering III Kinetic Armor Compensation I Kinetic Armor Compensation II Kinetic Armor Compensation III Kinetic Armor Compensation IV Logistics Cruisers I Remote Armor Repair Systems I Remote Armor Repair Systems II Remote Armor Repair Systems III Remote Armor Repair Systems IV Repair Drone Operation I Repair Drone Operation II Repair Drone Operation III Repair Drone Operation IV Thermal Armor Compensation I Thermal Armor Compensation II Thermal Armor Compensation III Thermal Armor Compensation IV Amarr Cruiser I Amarr Cruiser II Amarr Cruiser III Amarr Cruiser IV Amarr Cruiser V
Im Client: Skill-Warteschlange, „Skills aus der Zwischenablage hinzufügen“.
Mastery V: 407 T 23 Std ab null, 17.625.185 SP. 261 T 14 Std zusätzlich zu Stufe IV.
Allgemeine Raumschiffsteuerung
Energiespeicher-Ausstoß
Fortschrittliche Zielerfassung
Unterstützerdrohen
Schildverstärkung
Armor Tanking
Remote Armor Repairer
Radar-Zielerfassung
Plan für Mastery V ab null: 188 Schritte
CPU Management I CPU Management II CPU Management III CPU Management IV CPU Management V Drones I Drones II Drones III Drones IV Drones V Mechanics I Mechanics II Mechanics III Mechanics IV Mechanics V Navigation I Navigation II Navigation III Navigation IV Navigation V Power Grid Management I Power Grid Management II Power Grid Management III Power Grid Management IV Power Grid Management V Science I Science II Spaceship Command I Spaceship Command II Spaceship Command III Spaceship Command IV Spaceship Command V Acceleration Control I Acceleration Control II Acceleration Control III Acceleration Control IV Acceleration Control V Afterburner I Afterburner II Afterburner III Afterburner IV Afterburner V Amarr Frigate I Amarr Frigate II Amarr Frigate III Armor Layering I Armor Layering II Armor Layering III Armor Layering IV Armor Layering V Capacitor Emission Systems I Capacitor Emission Systems II Capacitor Emission Systems III Capacitor Emission Systems IV Capacitor Emission Systems V Capacitor Management I Capacitor Management II Capacitor Management III Capacitor Management IV Capacitor Management V Capacitor Systems Operation I Capacitor Systems Operation II Capacitor Systems Operation III Capacitor Systems Operation IV Capacitor Systems Operation V Drone Durability I Electronics Upgrades I Electronics Upgrades II Electronics Upgrades III Electronics Upgrades IV Electronics Upgrades V Energy Grid Upgrades I Energy Grid Upgrades II Energy Grid Upgrades III Energy Grid Upgrades IV Energy Grid Upgrades V Evasive Maneuvering I Evasive Maneuvering II Evasive Maneuvering III Evasive Maneuvering IV Evasive Maneuvering V Hull Upgrades I Hull Upgrades II Hull Upgrades III Hull Upgrades IV Hull Upgrades V Long Range Targeting I Long Range Targeting II Long Range Targeting III Long Range Targeting IV Long Range Targeting V Radar Sensor Compensation I Radar Sensor Compensation II Radar Sensor Compensation III Radar Sensor Compensation IV Radar Sensor Compensation V Remote Hull Repair Systems I Remote Hull Repair Systems II Remote Hull Repair Systems III Remote Hull Repair Systems IV Repair Systems I Repair Systems II Repair Systems III Repair Systems IV Repair Systems V Shield Emission Systems I Shield Emission Systems II Shield Emission Systems III Shield Emission Systems IV Shield Management I Shield Management II Shield Management III Shield Management IV Shield Management V Shield Operation I Shield Operation II Shield Operation III Shield Operation IV Shield Operation V Signature Analysis I Signature Analysis II Signature Analysis III Signature Analysis IV Signature Analysis V Target Management I Target Management II Target Management III Target Management IV Target Management V Warp Drive Operation I Warp Drive Operation II Warp Drive Operation III Warp Drive Operation IV Warp Drive Operation V Advanced Target Management I Advanced Target Management II Advanced Target Management III Advanced Target Management IV Advanced Target Management V Amarr Destroyer I Amarr Destroyer II Amarr Destroyer III EM Armor Compensation I EM Armor Compensation II EM Armor Compensation III EM Armor Compensation IV EM Armor Compensation V Explosive Armor Compensation I Explosive Armor Compensation II Explosive Armor Compensation III Explosive Armor Compensation IV Explosive Armor Compensation V Fuel Conservation I Fuel Conservation II Fuel Conservation III Fuel Conservation IV Fuel Conservation V High Speed Maneuvering I High Speed Maneuvering II High Speed Maneuvering III High Speed Maneuvering IV High Speed Maneuvering V Kinetic Armor Compensation I Kinetic Armor Compensation II Kinetic Armor Compensation III Kinetic Armor Compensation IV Kinetic Armor Compensation V Logistics Cruisers I Remote Armor Repair Systems I Remote Armor Repair Systems II Remote Armor Repair Systems III Remote Armor Repair Systems IV Remote Armor Repair Systems V Repair Drone Operation I Repair Drone Operation II Repair Drone Operation III Repair Drone Operation IV Repair Drone Operation V Thermal Armor Compensation I Thermal Armor Compensation II Thermal Armor Compensation III Thermal Armor Compensation IV Thermal Armor Compensation V Amarr Cruiser I Amarr Cruiser II Amarr Cruiser III Amarr Cruiser IV Amarr Cruiser V
Im Client: Skill-Warteschlange, „Skills aus der Zwischenablage hinzufügen“.
Boni
Amarr Cruiser je Skillstufe
- 150 % Bonus auf die Reichweite von Energiespeicher-Ferntransmittern
- 20 % Bonus auf die Transfermenge von Versorgungsdrohnen
- 60 % Bonus auf die optimale Reichweite und den Präzisionsabfall von Panzerungsfernreparatursystemen
Logistics Cruisers je Skillstufe
- 15 % Reduktion der Aktivierungskosten von Energiespeicher-Ferntransmittern
- 15 % Reduktion der Aktivierungskosten von Panzerungs-Fernreparatursystemen
- 7,5 % Bonus auf die HP der Panzerplatte
Rollenbonus
- 65 % Reduktion des Stromnetz-Bedarfs von Panzerungs-Fernreparatursystemen
- 50 % Reduktion des Stromnetz-Bedarfs von Energiespeicher-Ferntransmittern
Beschreibung
Die Guardian ist das erste Schiff, das mit dem brandneuen Maximierungssystem für Speicherenergie von Carthum Conglomerate ausgerüstet wurde. Das erlaubt sowohl, dass eine größere Energiemenge im Speicher hinterlegt werden, wie auch mehr Energie zu anderen Schiffen transportiert werden kann. Entsprechend dem Wahlspruch von Carthum Conglomerate "Panzerung und Rumpfstärke" hat die Guardian nur begrenzte Montageplätze für Bewaffnung. Ihre vorgesehene Hauptaufgabe ist es, als Allround-Unterstützungsschiff die begleitenden Kampfeinheiten mit Energie zu versorgen, damit diese alles unternehmen können, was getan werden muss, um den Sieg zu erringen.