Zum Fliegen
105 T 17 Std Training ab null, 4.568.090 SP in 13 Skills. Mindestens eine Stufe nur mit Omega.
- Gunnery
- Power Grid Management
- Science
- Spaceship Command
- Energy Grid Upgrades
- Precursor Frigate
- Weapon Upgrades
- Advanced Weapon Upgrades
- Precursor Destroyer
- Marauders
- Precursor Cruiser
- Precursor Battlecruiser
- Precursor Battleship
Plan zum Kopieren: 42 Schritte
Gunnery I Gunnery II Power Grid Management I Power Grid Management II Science I Spaceship Command I Spaceship Command II Spaceship Command III Spaceship Command IV Spaceship Command V Energy Grid Upgrades I Energy Grid Upgrades II Energy Grid Upgrades III Energy Grid Upgrades IV Energy Grid Upgrades V Precursor Frigate I Precursor Frigate II Precursor Frigate III Weapon Upgrades I Weapon Upgrades II Weapon Upgrades III Weapon Upgrades IV Advanced Weapon Upgrades I Advanced Weapon Upgrades II Advanced Weapon Upgrades III Advanced Weapon Upgrades IV Advanced Weapon Upgrades V Precursor Destroyer I Precursor Destroyer II Precursor Destroyer III Marauders I Precursor Cruiser I Precursor Cruiser II Precursor Cruiser III Precursor Battlecruiser I Precursor Battlecruiser II Precursor Battlecruiser III Precursor Battleship I Precursor Battleship II Precursor Battleship III Precursor Battleship IV Precursor Battleship V
Im Client: Skill-Warteschlange, „Skills aus der Zwischenablage hinzufügen“.
Mastery
Mastery I: 112 T 21 Std ab null, 4.877.840 SP. 7 T 4 Std zusätzlich zum Fliegen.
Allgemeine Raumschiffsteuerung
Energiespeicher-Ausstoß
Großer Desintegrator-Geschützturm
Basis-Waffenausrüstung
Armor Tanking
Radar-Zielerfassung
Navigation
Plan für Mastery I ab null: 70 Schritte
CPU Management I CPU Management II CPU Management III Gunnery I Gunnery II Gunnery III Gunnery IV Gunnery V Mechanics I Navigation I Navigation II Power Grid Management I Power Grid Management II Power Grid Management III Science I Science II Spaceship Command I Spaceship Command II Spaceship Command III Spaceship Command IV Spaceship Command V Capacitor Emission Systems I Capacitor Systems Operation I Controlled Bursts I Energy Grid Upgrades I Energy Grid Upgrades II Energy Grid Upgrades III Energy Grid Upgrades IV Energy Grid Upgrades V Hull Upgrades I Motion Prediction I Precursor Frigate I Precursor Frigate II Precursor Frigate III Propulsion Jamming I Rapid Firing I Repair Systems I Sharpshooter I Small Precursor Weapon I Small Precursor Weapon II Small Precursor Weapon III Target Management I Weapon Upgrades I Weapon Upgrades II Weapon Upgrades III Weapon Upgrades IV Advanced Weapon Upgrades I Advanced Weapon Upgrades II Advanced Weapon Upgrades III Advanced Weapon Upgrades IV Advanced Weapon Upgrades V Medium Precursor Weapon I Medium Precursor Weapon II Medium Precursor Weapon III Precursor Destroyer I Precursor Destroyer II Precursor Destroyer III Large Precursor Weapon I Marauders I Precursor Cruiser I Precursor Cruiser II Precursor Cruiser III Precursor Battlecruiser I Precursor Battlecruiser II Precursor Battlecruiser III Precursor Battleship I Precursor Battleship II Precursor Battleship III Precursor Battleship IV Precursor Battleship V
Im Client: Skill-Warteschlange, „Skills aus der Zwischenablage hinzufügen“.
Mastery II: 117 T 6 Std ab null, 5.066.912 SP. 4 T 9 Std zusätzlich zu Stufe I.
Allgemeine Raumschiffsteuerung
Energiespeicher-Ausstoß
Großer Desintegrator-Geschützturm
Basis-Waffenausrüstung
Armor Tanking
Radar-Zielerfassung
Plan für Mastery II ab null: 103 Schritte
CPU Management I CPU Management II CPU Management III Gunnery I Gunnery II Gunnery III Gunnery IV Gunnery V Mechanics I Mechanics II Mechanics III Navigation I Navigation II Navigation III Power Grid Management I Power Grid Management II Power Grid Management III Science I Science II Spaceship Command I Spaceship Command II Spaceship Command III Spaceship Command IV Spaceship Command V Acceleration Control I Afterburner I Capacitor Emission Systems I Capacitor Emission Systems II Capacitor Management I Capacitor Systems Operation I Capacitor Systems Operation II Capacitor Systems Operation III Controlled Bursts I Controlled Bursts II Controlled Bursts III Electronics Upgrades I Energy Grid Upgrades I Energy Grid Upgrades II Energy Grid Upgrades III Energy Grid Upgrades IV Energy Grid Upgrades V Evasive Maneuvering I Hull Upgrades I Hull Upgrades II Hull Upgrades III Long Range Targeting I Motion Prediction I Motion Prediction II Motion Prediction III Precursor Frigate I Precursor Frigate II Precursor Frigate III Propulsion Jamming I Propulsion Jamming II Rapid Firing I Rapid Firing II Rapid Firing III Repair Systems I Repair Systems II Sharpshooter I Sharpshooter II Sharpshooter III Signature Analysis I Small Precursor Weapon I Small Precursor Weapon II Small Precursor Weapon III Surgical Strike I Surgical Strike II Surgical Strike III Target Management I Target Management II Target Management III Warp Drive Operation I Weapon Upgrades I Weapon Upgrades II Weapon Upgrades III Weapon Upgrades IV Advanced Weapon Upgrades I Advanced Weapon Upgrades II Advanced Weapon Upgrades III Advanced Weapon Upgrades IV Advanced Weapon Upgrades V Medium Precursor Weapon I Medium Precursor Weapon II Medium Precursor Weapon III Precursor Destroyer I Precursor Destroyer II Precursor Destroyer III Large Precursor Weapon I Large Precursor Weapon II Large Precursor Weapon III Marauders I Precursor Cruiser I Precursor Cruiser II Precursor Cruiser III Precursor Battlecruiser I Precursor Battlecruiser II Precursor Battlecruiser III Precursor Battleship I Precursor Battleship II Precursor Battleship III Precursor Battleship IV Precursor Battleship V
Im Client: Skill-Warteschlange, „Skills aus der Zwischenablage hinzufügen“.
Mastery III: 152 T 20 Std ab null, 6.602.540 SP. 35 T 13 Std zusätzlich zu Stufe II.
Allgemeine Raumschiffsteuerung
Energiespeicher-Ausstoß
Großer Desintegrator-Geschützturm
Basis-Waffenausrüstung
Armor Tanking
Radar-Zielerfassung
Plan für Mastery III ab null: 145 Schritte
CPU Management I CPU Management II CPU Management III CPU Management IV Gunnery I Gunnery II Gunnery III Gunnery IV Gunnery V Mechanics I Mechanics II Mechanics III Mechanics IV Navigation I Navigation II Navigation III Navigation IV Power Grid Management I Power Grid Management II Power Grid Management III Power Grid Management IV Science I Science II Spaceship Command I Spaceship Command II Spaceship Command III Spaceship Command IV Spaceship Command V Acceleration Control I Acceleration Control II Acceleration Control III Afterburner I Afterburner II Afterburner III Armor Layering I Capacitor Emission Systems I Capacitor Emission Systems II Capacitor Emission Systems III Capacitor Management I Capacitor Management II Capacitor Management III Capacitor Systems Operation I Capacitor Systems Operation II Capacitor Systems Operation III Capacitor Systems Operation IV Controlled Bursts I Controlled Bursts II Controlled Bursts III Controlled Bursts IV Electronics Upgrades I Electronics Upgrades II Electronics Upgrades III Energy Grid Upgrades I Energy Grid Upgrades II Energy Grid Upgrades III Energy Grid Upgrades IV Energy Grid Upgrades V Evasive Maneuvering I Evasive Maneuvering II Evasive Maneuvering III Hull Upgrades I Hull Upgrades II Hull Upgrades III Hull Upgrades IV Long Range Targeting I Long Range Targeting II Long Range Targeting III Motion Prediction I Motion Prediction II Motion Prediction III Motion Prediction IV Precursor Frigate I Precursor Frigate II Precursor Frigate III Propulsion Jamming I Propulsion Jamming II Propulsion Jamming III Radar Sensor Compensation I Radar Sensor Compensation II Radar Sensor Compensation III Rapid Firing I Rapid Firing II Rapid Firing III Rapid Firing IV Repair Systems I Repair Systems II Repair Systems III Sharpshooter I Sharpshooter II Sharpshooter III Sharpshooter IV Signature Analysis I Signature Analysis II Signature Analysis III Small Precursor Weapon I Small Precursor Weapon II Small Precursor Weapon III Surgical Strike I Surgical Strike II Surgical Strike III Surgical Strike IV Target Management I Target Management II Target Management III Target Management IV Warp Drive Operation I Warp Drive Operation II Warp Drive Operation III Weapon Upgrades I Weapon Upgrades II Weapon Upgrades III Weapon Upgrades IV Weapon Upgrades V Advanced Weapon Upgrades I Advanced Weapon Upgrades II Advanced Weapon Upgrades III Advanced Weapon Upgrades IV Advanced Weapon Upgrades V EM Armor Compensation I Explosive Armor Compensation I Fuel Conservation I Kinetic Armor Compensation I Medium Precursor Weapon I Medium Precursor Weapon II Medium Precursor Weapon III Precursor Destroyer I Precursor Destroyer II Precursor Destroyer III Thermal Armor Compensation I Large Precursor Weapon I Large Precursor Weapon II Large Precursor Weapon III Large Precursor Weapon IV Marauders I Precursor Cruiser I Precursor Cruiser II Precursor Cruiser III Precursor Battlecruiser I Precursor Battlecruiser II Precursor Battlecruiser III Precursor Battleship I Precursor Battleship II Precursor Battleship III Precursor Battleship IV Precursor Battleship V
Im Client: Skill-Warteschlange, „Skills aus der Zwischenablage hinzufügen“.
Mastery IV: 260 T 1 Std ab null, 11.234.390 SP. 107 T 5 Std zusätzlich zu Stufe III.
Allgemeine Raumschiffsteuerung
Energiespeicher-Ausstoß
Großer Desintegrator-Geschützturm
Fortschrittliche Zielerfassung
Basis-Waffenausrüstung
Armor Tanking
Radar-Zielerfassung
Plan für Mastery IV ab null: 190 Schritte
CPU Management I CPU Management II CPU Management III CPU Management IV CPU Management V Gunnery I Gunnery II Gunnery III Gunnery IV Gunnery V Mechanics I Mechanics II Mechanics III Mechanics IV Mechanics V Navigation I Navigation II Navigation III Navigation IV Navigation V Power Grid Management I Power Grid Management II Power Grid Management III Power Grid Management IV Power Grid Management V Science I Science II Spaceship Command I Spaceship Command II Spaceship Command III Spaceship Command IV Spaceship Command V Acceleration Control I Acceleration Control II Acceleration Control III Acceleration Control IV Afterburner I Afterburner II Afterburner III Afterburner IV Armor Layering I Armor Layering II Armor Layering III Capacitor Emission Systems I Capacitor Emission Systems II Capacitor Emission Systems III Capacitor Emission Systems IV Capacitor Management I Capacitor Management II Capacitor Management III Capacitor Management IV Capacitor Systems Operation I Capacitor Systems Operation II Capacitor Systems Operation III Capacitor Systems Operation IV Capacitor Systems Operation V Controlled Bursts I Controlled Bursts II Controlled Bursts III Controlled Bursts IV Electronics Upgrades I Electronics Upgrades II Electronics Upgrades III Electronics Upgrades IV Energy Grid Upgrades I Energy Grid Upgrades II Energy Grid Upgrades III Energy Grid Upgrades IV Energy Grid Upgrades V Evasive Maneuvering I Evasive Maneuvering II Evasive Maneuvering III Evasive Maneuvering IV Hull Upgrades I Hull Upgrades II Hull Upgrades III Hull Upgrades IV Hull Upgrades V Long Range Targeting I Long Range Targeting II Long Range Targeting III Long Range Targeting IV Motion Prediction I Motion Prediction II Motion Prediction III Motion Prediction IV Motion Prediction V Precursor Frigate I Precursor Frigate II Precursor Frigate III Propulsion Jamming I Propulsion Jamming II Propulsion Jamming III Propulsion Jamming IV Radar Sensor Compensation I Radar Sensor Compensation II Radar Sensor Compensation III Radar Sensor Compensation IV Rapid Firing I Rapid Firing II Rapid Firing III Rapid Firing IV Repair Systems I Repair Systems II Repair Systems III Repair Systems IV Sharpshooter I Sharpshooter II Sharpshooter III Sharpshooter IV Signature Analysis I Signature Analysis II Signature Analysis III Signature Analysis IV Small Precursor Weapon I Small Precursor Weapon II Small Precursor Weapon III Surgical Strike I Surgical Strike II Surgical Strike III Surgical Strike IV Target Management I Target Management II Target Management III Target Management IV Target Management V Warp Drive Operation I Warp Drive Operation II Warp Drive Operation III Warp Drive Operation IV Weapon Upgrades I Weapon Upgrades II Weapon Upgrades III Weapon Upgrades IV Weapon Upgrades V Advanced Target Management I Advanced Target Management II Advanced Target Management III Advanced Target Management IV Advanced Weapon Upgrades I Advanced Weapon Upgrades II Advanced Weapon Upgrades III Advanced Weapon Upgrades IV Advanced Weapon Upgrades V EM Armor Compensation I EM Armor Compensation II EM Armor Compensation III EM Armor Compensation IV Explosive Armor Compensation I Explosive Armor Compensation II Explosive Armor Compensation III Explosive Armor Compensation IV Fuel Conservation I Fuel Conservation II Fuel Conservation III High Speed Maneuvering I High Speed Maneuvering II High Speed Maneuvering III Kinetic Armor Compensation I Kinetic Armor Compensation II Kinetic Armor Compensation III Kinetic Armor Compensation IV Medium Precursor Weapon I Medium Precursor Weapon II Medium Precursor Weapon III Precursor Destroyer I Precursor Destroyer II Precursor Destroyer III Thermal Armor Compensation I Thermal Armor Compensation II Thermal Armor Compensation III Thermal Armor Compensation IV Large Precursor Weapon I Large Precursor Weapon II Large Precursor Weapon III Large Precursor Weapon IV Large Precursor Weapon V Marauders I Precursor Cruiser I Precursor Cruiser II Precursor Cruiser III Large Disintegrator Specialization I Precursor Battlecruiser I Precursor Battlecruiser II Precursor Battlecruiser III Precursor Battleship I Precursor Battleship II Precursor Battleship III Precursor Battleship IV Precursor Battleship V
Im Client: Skill-Warteschlange, „Skills aus der Zwischenablage hinzufügen“.
Mastery V: 608 T 1 Std ab null, 26.267.915 SP. 347 T 23 Std zusätzlich zu Stufe IV.
Allgemeine Raumschiffsteuerung
Energiespeicher-Ausstoß
Großer Desintegrator-Geschützturm
Fortschrittliche Zielerfassung
Schildverstärkung
Basis-Waffenausrüstung
Armor Tanking
Radar-Zielerfassung
Plan für Mastery V ab null: 231 Schritte
CPU Management I CPU Management II CPU Management III CPU Management IV CPU Management V Gunnery I Gunnery II Gunnery III Gunnery IV Gunnery V Mechanics I Mechanics II Mechanics III Mechanics IV Mechanics V Navigation I Navigation II Navigation III Navigation IV Navigation V Power Grid Management I Power Grid Management II Power Grid Management III Power Grid Management IV Power Grid Management V Science I Science II Spaceship Command I Spaceship Command II Spaceship Command III Spaceship Command IV Spaceship Command V Acceleration Control I Acceleration Control II Acceleration Control III Acceleration Control IV Acceleration Control V Afterburner I Afterburner II Afterburner III Afterburner IV Afterburner V Armor Layering I Armor Layering II Armor Layering III Armor Layering IV Armor Layering V Capacitor Emission Systems I Capacitor Emission Systems II Capacitor Emission Systems III Capacitor Emission Systems IV Capacitor Emission Systems V Capacitor Management I Capacitor Management II Capacitor Management III Capacitor Management IV Capacitor Management V Capacitor Systems Operation I Capacitor Systems Operation II Capacitor Systems Operation III Capacitor Systems Operation IV Capacitor Systems Operation V Controlled Bursts I Controlled Bursts II Controlled Bursts III Controlled Bursts IV Controlled Bursts V Electronics Upgrades I Electronics Upgrades II Electronics Upgrades III Electronics Upgrades IV Electronics Upgrades V Energy Grid Upgrades I Energy Grid Upgrades II Energy Grid Upgrades III Energy Grid Upgrades IV Energy Grid Upgrades V Evasive Maneuvering I Evasive Maneuvering II Evasive Maneuvering III Evasive Maneuvering IV Evasive Maneuvering V Hull Upgrades I Hull Upgrades II Hull Upgrades III Hull Upgrades IV Hull Upgrades V Long Range Targeting I Long Range Targeting II Long Range Targeting III Long Range Targeting IV Long Range Targeting V Motion Prediction I Motion Prediction II Motion Prediction III Motion Prediction IV Motion Prediction V Precursor Frigate I Precursor Frigate II Precursor Frigate III Propulsion Jamming I Propulsion Jamming II Propulsion Jamming III Propulsion Jamming IV Propulsion Jamming V Radar Sensor Compensation I Radar Sensor Compensation II Radar Sensor Compensation III Radar Sensor Compensation IV Radar Sensor Compensation V Rapid Firing I Rapid Firing II Rapid Firing III Rapid Firing IV Rapid Firing V Repair Systems I Repair Systems II Repair Systems III Repair Systems IV Repair Systems V Sharpshooter I Sharpshooter II Sharpshooter III Sharpshooter IV Sharpshooter V Shield Management I Shield Management II Shield Management III Shield Management IV Shield Management V Shield Operation I Shield Operation II Shield Operation III Shield Operation IV Shield Operation V Signature Analysis I Signature Analysis II Signature Analysis III Signature Analysis IV Signature Analysis V Small Precursor Weapon I Small Precursor Weapon II Small Precursor Weapon III Surgical Strike I Surgical Strike II Surgical Strike III Surgical Strike IV Surgical Strike V Target Management I Target Management II Target Management III Target Management IV Target Management V Warp Drive Operation I Warp Drive Operation II Warp Drive Operation III Warp Drive Operation IV Warp Drive Operation V Weapon Upgrades I Weapon Upgrades II Weapon Upgrades III Weapon Upgrades IV Weapon Upgrades V Advanced Target Management I Advanced Target Management II Advanced Target Management III Advanced Target Management IV Advanced Target Management V Advanced Weapon Upgrades I Advanced Weapon Upgrades II Advanced Weapon Upgrades III Advanced Weapon Upgrades IV Advanced Weapon Upgrades V EM Armor Compensation I EM Armor Compensation II EM Armor Compensation III EM Armor Compensation IV EM Armor Compensation V Explosive Armor Compensation I Explosive Armor Compensation II Explosive Armor Compensation III Explosive Armor Compensation IV Explosive Armor Compensation V Fuel Conservation I Fuel Conservation II Fuel Conservation III Fuel Conservation IV Fuel Conservation V High Speed Maneuvering I High Speed Maneuvering II High Speed Maneuvering III High Speed Maneuvering IV High Speed Maneuvering V Kinetic Armor Compensation I Kinetic Armor Compensation II Kinetic Armor Compensation III Kinetic Armor Compensation IV Kinetic Armor Compensation V Medium Precursor Weapon I Medium Precursor Weapon II Medium Precursor Weapon III Precursor Destroyer I Precursor Destroyer II Precursor Destroyer III Thermal Armor Compensation I Thermal Armor Compensation II Thermal Armor Compensation III Thermal Armor Compensation IV Thermal Armor Compensation V Large Precursor Weapon I Large Precursor Weapon II Large Precursor Weapon III Large Precursor Weapon IV Large Precursor Weapon V Marauders I Precursor Cruiser I Precursor Cruiser II Precursor Cruiser III Large Disintegrator Specialization I Large Disintegrator Specialization II Large Disintegrator Specialization III Large Disintegrator Specialization IV Large Disintegrator Specialization V Precursor Battlecruiser I Precursor Battlecruiser II Precursor Battlecruiser III Precursor Battleship I Precursor Battleship II Precursor Battleship III Precursor Battleship IV Precursor Battleship V
Im Client: Skill-Warteschlange, „Skills aus der Zwischenablage hinzufügen“.
Boni
Marauders je Skillstufe
- 7,5 % Bonus auf die Reparaturmenge von Panzerungsreparatursystemen
- 20 % Bonus auf den maximalen Schadensmultiplikatorbonus von supratidalen entropischen Desintegratoren
Precursor Battleship je Skillstufe
- 7,5 % Bonus auf die maximale Reichweite von supratidalen entropischen Desintegratoren
- 7,5 % Bonus auf die Nachführungsgeschwindigkeit von supratidalen entropischen Desintegratoren
Rollenbonus
- 100 % Bonus auf die Reichweite von Panzerungs-Fernreparatursystemen
- 50 % reduzierter Energiespeicherverbrauch von Energieneutralisierer-Modulen
- 50 % reduzierter Energiespeicherverbrauch von Panzerungs-Fernreparatursystemen
- 50 % reduzierter Energiespeicherverbrauch von Smart Bomb
- 100 % Bonus auf die Reichweite und Geschwindigkeit von Traktorstrahlen
- Kann Bastionsmodule ausrüsten
Beschreibung
Eine Neuinterpretation des Schlachtschiffs der Leshak-Klasse des Kollektivs, die Babaroga, nutzt die Prinzipien des Triglavia-Rumpfs und des Schiffsdesigns und kombiniert sie mit der konventionellen Vielseitigkeit und Zähigkeit eines Marauders. Die Babaroga kann supratidale entropische Desintegratoren und – eine Neuheit für Triglavia-Schiffe – Bastionsmodule ausrüsten. Wie ihr Vorgänger kann sie Drohnen und Fernreparaturmodule mit großer Reichweite einsetzen. Unter dem Fortschreitend-Zeitdruck für den Vertrieb von Nebenrecht-Schiffen im Jetztzeit-Konflikt gegen den alten Feind Azdaja verzichtete die Babaroga-Unterklade der Perun-Klade auf die Anpassung des Kybernaut-Schemas der Jetztzeit zur Schiffsmodifikation der Taktik-Troika-Klassifikation 1728 in den Kladenfluss von Triglavia. – Teilweise Übersetzung von geborgenen Babaroga-Designschemata